Dart 1.5 released last week with a focus on mobile development. This includes a version of Dartium that works on Android along with editor improvements to support debugging of mobile web apps built using Dart.
A couple of different proposals from Google engineers and independent developers are aiming at making it possible to write native Android apps in Go. This will not go so far as allowing Go apps to access the full Android NDK, but it could allow access to a subset of it.
Google is introducing Material Design, a visual language incorporating design principles for user interfaces spanning a multitude of devices from wearables to smartphones, tablets, desktops and TVs. Material Design attempts to provide fluid motion on tactile surfaces, but mouse and keyboard-based devices are also considered.
Google’s two-day 2014 developer conference began with the opening keynote address. (The “opening” keynote is, in fact, the only keynote in this year’s schedule.)
Mozilla has released in the nightly builds an IDE for creating, editing, running and debugging web applications on Firefox OS devices and simulators, planning to extend it to all major browsers on mobile devices.
Google has published a number of guidelines and boilerplate code for cross-platform responsive website design.
Google has announced the availability of Project Tango Development Kit, which should allow developers to make applications that track full 3-dimensional motion and capture surfaces in the environment. Tango development kit, created in collaboration with NVDIA, includes the new Tegra K1 mobile processor and aims at providing a platform designed for computer vision and 3D sensing.
Behavioral testing of mobile applications is becoming more and more important for a huge number of companies. Splitforce launched a tool suite to optimize mobile applications by A/B-testing in 2013. Now, Splitforce launched an updated version of its tool suite with functionalities like user-targeting, tests based on behavioral data or auto-optimization.
During the recent GR8Conf Europe 2014, Cédric Champeau, Senior Software Engineer working on Groovy for SpringSource/Pivotal, has performed a live merging of the pull request that brings support for Groovy on Android.
Up until now one could write with Xamarin cross-platform native mobile applications that shared 80% of the code on average with the rest of 20% representing UI code that had to be written separately for each platform. The latest release, Xamarin 3.0, introduces Xamarin.Forms, a MVVM library for writing a single UI code in C# being executed natively on iOS, Android or Windows Phone.
Dropbox developers have recently given some talks describing how they support both iOS and Android in their apps without having to recode everything on each platform. Let's review the reasons that led to their approach, the benefits it brings, and some key points learned through the process.
In this interview we talk to open source developer Philipp Crocoll about Keepass2Android. Besides its features as a password store, this project is a good case study for combining Java and C# in a single Android application.
Microsoft has added native support for hybrid cross-platform mobile applications in Visual Studio 2013 Update 2.
At its F8 developer conference, Facebook announced App Links, an open, cross-platform solution for app-to-app linking aiming at making it easier for developers to link to other applications from their own apps. Besides Facebook, many companies have announced their support for App Links, including Parse, Dropbox, and Spotify. Android, iOS, and Windows Phone are currently supported.
Google has released a Module Developers Kit (MDK) for Project Ara, an initiative that aims to develop a free, open hardware platform for creating highly modular smartphones. The MDK defines the Ara platform for module developers and provides reference implementations for various design features. Main goals of the ARA platform are being low cost and creating a rich module ecosystem.