Jan Koehnlein presents the making of the XRobots game combining Lego Mindstorms with LeJOS, image recognition with OpenCV, augmented reality, Xtend, Xtext with Xbase, Eclipse, Orion, Jetty, JavaFX.
Viktor Klang explores fast data streaming using Akka Streams - how to design robust transformation pipelines with built-in flow control able to take advantage of multicore and go over networks.
Jon Moore goes over some strategies for surviving in a jungle of partial failures. Each survival tip is explained through a concrete example, or "adventure story", from Comcast’s TV experience.
Ryan Trinkle explores functional techniques for managing complexity, examines what makes them successful in pure functional programming, and proposes ways that they can be applied in any context.
Ransom Richardson presents the Talko service architecture, its implementation and operation in the cloud, why they are using Erlang for it and key things learned along the way.
Lyndsey Padget introduces the basic principles of RESTful APIs, terminology, design patterns, data, pitfalls, best practices, and others.
Hadi Michael explores the elements commonly found on developer portals, and identifies those that consistently contribute to superior developer experiences.
Ole Lensmar takes a look at a number of common API virtualization use cases - design-first development, sandboxing and load testing - to see how and when virtual APIs can help and when they can’t.
Joe Stein introduces Mesos and managing data services on it, presenting use cases for replacing classic solutions (like cold storage) with new functionality based on these technology.
Garrett Smith outlines a methodology for pattern discovery and presents a number of specific patterns that Erlang programmers can use to build programs that feel alive.
Elle Waters discusses UX and accessibility, providing guidelines for web content accessibility and assistive technologies along with five techniques to be used in daily work.
Sharad Murthy & Tony Ng present Pulsar, a real-time streaming system which can scale to millions of events per second with high availability and 4GL language support.