Owen Evans discusses microservices: how to leverage them and interconnected APIs, the overhead of such an architecture, types of microservices architectures and pros/cons.
Yan Cui discusses lessons learned, successes and challenges, and how a graph database enabled the Gamesys small team of game designers to stay agile and focused on delivering new content to players.
David Dawson explains how to build a Grails application based on a hexagonal architecture.
Andrew Kennedy talks about the reasons for creating a Docker cloud and how Clocker was born.
Stuart Williams examines some of the problems faced building an application processing billions of events/day with Spring Integration, Spring Expression Language, Reactor and the LMAX Disruptor.
John Sheehan presents choices – queues, proxies - helping a microservices architecture to stay robust and reliable, along with automation strategies allowing Runscope to deploy code 100 times a day.
Erwin Bauer proposes designers to challenge the status quo, identifying and solving potential problems, promoting change by redefining themselves.
ASPIRE:Exploiting Asynchronous Parallelism in Iterative Algorithms using a Relaxed Consistency-based DSM
The authors present a relaxed memory consistency model and consistency protocol that tolerate communication latency and minimize the use of stale values, outperforming other models.
Chris Richardson discusses an event-driven microservice architecture, it’s benefits and drawbacks and how Spring Boot can help, implementing business logic using domain models written in Scala.
Colin Mower discusses the challenges met using together Cloud, Big Data, Mobile and Security and how these can work together to achieve business value.
Kristoffer Dyrkorn presents the experiences gained by the Norwegian Public Roads Administration in building a new infrastructure for road traffic measurements.
Stefan Tilkov entertains the audience with architectural disasters in software projects, how excellent ideas turned into nightmares, how one can slowly but thoroughly introduce incredible complexity.