Olve Maudal details machine code generated by snippets of both legal and illegal C code, discussing it in the context of ISO/IEC 9899 standard (the C standard).
Dietmar Kuehl discusses creating a C/C++ source code analyzer based on clang.
James Grenning takes a look at embedded programming 30 years ago or more, and how it can be done better now in C.
Carlton Mills reviews Algol 60, PL/360, BLISS, Algol W, PL/1, C and C++, considering that rediscovering Algol could solve many of today’s Internet virus attacks and common programming errors.
Damien Katz explains the benefits and drawbacks of using Erlang, why this language is from the future and why Couchbase has migrated some of the CouchDB’s initial Erlang code to C/C++.
Markus Völter demoes programming for embedded systems using JetBrains’ MPS language workbench supporting C, C extensions, DSLs, product line variability, requirements traceability and model checking.
Cyril Zeller introduces NVIDIA CUDA development, showing how to write and execute C programs on the GPU, how to manage GPU memory and communication with the CPU.
Cliff Moon explains how to make Erlang programs faster by writing performance critical sections of the code in C using Native Implemented Function and by integrating libraries using the linked-in driver interface. He also shows how to safely use C drivers in the Erlang concurrent environment and how to debug them in a running VM.