Lucian Wischik discusses the design process for C# 7, which is being designed in the open, with eager community participation on GitHub and elsewhere, and the language features that are taking shape.
Project Roslyn is Microsoft's next generation .Net compiler. Its API allows you to dig into the details of any C# or VB Code.
Phillip Trelford explains how compilers work with live code samples, primarily in F# and C#, covering language design and parsing, all-the-way through to emitting code.
Jon Skeet entertains the audience with C# snippets that one should not use in real life.
Jessica Kerr explains through Java and C# code samples six principles of the functional programming style.
Sven Rosvall discusses the new generation of mocking frameworks useful for mocking out static methods, creating objects of classes without public constructors, and others.
Mitchel Sellers uses multiple real-world applications to show practical implementations of Async within actual applications, covering various scenarios and implementations of the Async pattern.
Mike Falanga shows several C# and F# solutions to common programming problems, comparing how well each language enhances the ability to draw accurate conclusions about the code.
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Mark Rendle introduces the basic services offered by Windows Azure along with examples of various platform choices that can be used: RavenDB, ASP.NET MVC, Node.js + Express, MongoDB, Sinatra, etc.