Mitchel Sellers uses multiple real-world applications to show practical implementations of Async within actual applications, covering various scenarios and implementations of the Async pattern.
Mike Falanga shows several C# and F# solutions to common programming problems, comparing how well each language enhances the ability to draw accurate conclusions about the code.
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Mark Rendle introduces the basic services offered by Windows Azure along with examples of various platform choices that can be used: RavenDB, ASP.NET MVC, Node.js + Express, MongoDB, Sinatra, etc.
Bryan Hunter introduces Erlang, comparing various language features with C#’s, emphasizing what it is good for and doing a demo.
Philip Japikse discusses and demoes doing BDD with Context Specifications, then using MSpec to transform those specification into TDD code.
This is Part 2 of the session. Bill Wagner and Jon Skeet explain the basics of asynchronous operations in C# using the Async keyword. The session is spiced with live demos.
Bill Wagner and Jon Skeet explain the basics of asynchronous operations in C# using the Async keyword. The session is spiced with live demos.
Andreia Gaita introduces Cxxi, a Mono C# - C++ interoperability framework meant to make instantiating C++ objects, invoking methods, sub-classing classes and other similar operations easier.
Sadek Drobi shows how he applied functional programming principles, like recursion, functions, monads, to a real-life project which needed to meet certain performance requirements.
In this presentation from QCon, Erik Meijer discuss C# 3.0 and LINQ with Objects, XML, and relational data. This is a more in depth discussion building on his "Democratizing the Cloud" presentation.
The web is rocking the world of developers. Hence, at Microsoft, they are trying to stretch the .NET framework to cover the Cloud such that applications can be developed and run anywhere.