Phillip Trelford explains how compilers work with live code samples, primarily in F# and C#, covering language design and parsing, all-the-way through to emitting code.
Jon Skeet entertains the audience with C# snippets that one should not use in real life.
Jessica Kerr explains through Java and C# code samples six principles of the functional programming style.
Sven Rosvall discusses the new generation of mocking frameworks useful for mocking out static methods, creating objects of classes without public constructors, and others.
Mitchel Sellers uses multiple real-world applications to show practical implementations of Async within actual applications, covering various scenarios and implementations of the Async pattern.
Mike Falanga shows several C# and F# solutions to common programming problems, comparing how well each language enhances the ability to draw accurate conclusions about the code.
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Mark Rendle introduces the basic services offered by Windows Azure along with examples of various platform choices that can be used: RavenDB, ASP.NET MVC, Node.js + Express, MongoDB, Sinatra, etc.
Bryan Hunter introduces Erlang, comparing various language features with C#’s, emphasizing what it is good for and doing a demo.
Philip Japikse discusses and demoes doing BDD with Context Specifications, then using MSpec to transform those specification into TDD code.
This is Part 2 of the session. Bill Wagner and Jon Skeet explain the basics of asynchronous operations in C# using the Async keyword. The session is spiced with live demos.