Caitie McCaffrey talks about scaling game backend services for Halo 4 and others, stress & performance testing, the Orleans actor framework, and the future of distributed programming.
How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?
Recorded at EclipseCon NA 2015, Tom Schindl talks to Alex Blewitt about the state of Java FX within Eclipse, from being used to create performant GUI tools to rendering the E4 Eclipse IDE with JavaFX as a replacement for SWT.
John Graham-Cumming talks about his work at CloudFlare, and being a polyglot programmer there. He also discusses reverse engineering GNU Make, and writing a book about it. The interview also touches on side projects with Arduino and Raspberry Pi, his successful campaign to get Turing pardoned, the project to build Babbage's analytical engine, and his Geek Atlas.
Recorded at EclipseCon NA 2015, Benjamin Cabé talks to Alex Blewitt about the state of the Internet of Things at Eclipse, including newly released and recently created projects under the IoT umbrella at Eclipse, as well the importance of having a neutral body to provide a hub for commercial organisations.
Salvatore Sanfilipo, the core developer for Redis talks about how it is unique in the ecosystem, how the user base is growing and how it is influencing the roadmap. He also talks about some good use cases for Redis and what is not.
Recorded at EclipseCon NA 2015, Lars Vogel talks to Alex Blewitt about the state of the Eclipse platform, how Git and Gerrit are helping increase contributions and code quality, and what to look out for in the upcoming Eclipse Mars release.
Yodit Stanton explains IoT: existing use cases of connected sensors and data processing, the various aspects of IoT security, programming systems, and OpenSensors for accessing and publishing data.
Spring may not be in the air just yet but Juergen Hoeller, co-founder of the Spring Framework and project lead and release manager talks to InfoQ about how Spring has managed to stay relevant with developers by adapting to the changes in the underlying infrastructure such as Cloud, Big Data, NoSQL and so on. He talks about the Spring ecosystem and about the future of Spring including Spring 5.0.
Mathias Brandewinder explains why F# is well suited for data science: the REPL, type providers for seamless data access, functional programming concepts and much more.
Mike Long explains how to build software for the long term, software maintenance, how some software survives. Also a thought experiment - how would you build software that lasts for 10,000 years?
Yan Cui talks about the advantages of using F# to build DSLs and using the actor model. Also: why and how to use graph databases to model (game) economies.