Patrick Bohrer and Chris Bailey present a preview of IBM latest cloud deployment configurations, Swift package-based cloud services, tools integration, and their plan to bring Swift to the server.
Matthias Sohn presents the Git features that are implemented in Eclipse Neon including git-flow commands, support for attributes, hooks and filters, versioning large binary files and others.
Max Rydahl Andersen explains how one can use Docker and Vagrant today with Eclipse to improve the local development experience and then cover how it all came together in the cloud and container space.
Brendan Gregg focuses on broken tools and metrics instead of the working ones. Metrics can be misleading, and counters can be counter-intuitive. He advises on how to approach new performance tools.
Ian Bull introduces Node4J and explores the performance characteristics and highlights the tools that help one develop, debug and deploy Node.JS applications running directly on the JVM.
Thomas Schindl presents his view on the new Java 9 module system. He introduces the main concepts, presenting how it works and how it differs from OSGi.
Rachel Reese talks about Jet.com's chaos testing methods and code in depth, but also lays out a path to implementation that everyone can use.
Juergen Hoeller talks about the key themes in Spring 5, support for Java 8, comprehensive support for JDK 9, a strong focus on HTTP/2, and first-class support for Spring-style reactive architectures.
Martin Thompson focuses on algorithms which provide very high throughput while keeping latency low and predictable, discussing the concurrency theory and implementing these algorithms in Java 8.
Pavlo Baron attempts to explain why people are doing multiple languages, platforms, technology stacks and databases in one project.
Felienne Hermans explains how she used F# to determine if the game Quarto can end up in a tie or if there is always a winner. The technique used can be applied to scheduling and register allocation.
Jon Jagger introduces cyber-dojo.org, an open source environment for practicing programming, demoing its features and discussing its history, design, underlying technology, difficulties and future.