As promised, Microsoft has released newly acquired Visual Studio plugin UnityVS for free to developers using any recent paid edition of Visual Studio. This plugin greatly improves developers working with the Unity game development system.
F# has supported both iOS and Android native programming through Xamarin since at least Xamarin 4.8 and can be efficiently used to create native apps on both platforms. Let's give a look at some experience reports.
The Mono project has focused on conformant code since its inception. Now the project is adding dedicated resources to focus on improving performance.
The TypeScript team is building a new, light-weight compiler core to replace it’s existing one. Early results show upto 5x performance improvements compared to the existing compiler.
The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.
The first preview of the successor to VS2013 has been released, unifying several recent projects into a single package. Nearly all technology platforms are affected, with ASP.NET, C++, and VB/C# developers all receiving large updates.
In this interview we talk to open source developer Philipp Crocoll about Keepass2Android. Besides its features as a password store, this project is a good case study for combining Java and C# in a single Android application.
Brannon B. King, a software developer working for Autonomous Solutions Inc., has published an article entitled Dangers of Violating SOLID Principles in C# in MSDN Magazine, May 2014. The author outlines some of the mistakes developers can make in their C# code, breaking the SOLID principles and leading to code that is more difficult to extend or maintain.
One of the attractions dynamic languages possess is the ability to easily support a REPL for quick code experimentation. The open source CShell project brings a powerful REPL environment to C# users, allowing them to combine their knowledge of C# with the speed a REPL provides for exploring code.
RyuJIT, Microsoft's project to produce an improved Just-in-Time compiler for .NET, has taken a big step forward on the compatibility front by adding support for Windows 7 and Windows Server 2008. Now developers on these platforms can test RyuJIT with their code.
In honor of the 50th Anniversary of BASIC, Microsoft’s VB team created a Roslyn powered homage to QuickBasic. This IDE looks like the original, but has modern features such as code completion.
The Beginner's All-Purpose Symbolic Instruction Set, first used on 1st May 1964, turned fifty yesterday. More widely known as BASIC, in introduced a generation to programming, kick-starting many who would then go onto a path to technology in the future. InfoQ looks back at the memorable moments as well as looking to the future.
The Edge.js project allows developers to combine C# with Node.js, within a single process. The latest release adds support for Linux and Mac OS X, allowing developers to use the environment they want for development and hosting.
While the .NET community eagerly awaits a production version of Roslyn, work must continue. So today we’re looking at another compiler service, Expression Evaluator. While other compiler services are trying to be as comprehensive as possible, here we see one that is going the other direction.
The destination of Microsoft's Roslyn project has been revealed: the rewrite of the C# and VB compilers has been released under an open source license by Microsoft. Not only will users benefit from the improved tooling Roslyn supports, they can also look under the hood to add features or analyze behavior.