Mono 3.8.0 was released last week. It comes with several performance and scalability improvements across the runtime, as well as finishes the Windows port.
The Bing Developer Assistant is a new plugin for C# developers to enable effective searches for code samples from within Visual Studio. Rather than requiring a context switch to a web browser, the plugin lets developers make code searches while they work.
The ASP.NET vNext runtime uses the Rosylyn compiler to compile and load the C# sources before running them. David Fowler shows how you can leverage the DI-by-design approach of KRuntime to inject support for your own language.
Another concept from functional programming languages making its way to C# and VB is what’s known as pattern matching. At first glance pattern matching looks like a switch/select block, but it is much more powerful.
Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.
A common pain point in .NET programming is the amount of boilerplate code necessary to implement immutable objects such as explicitly defined backing stores for each property. Under a new draft specification, C# and VB will be adding what they are calling a “record class” that eliminates most of the effort.
As promised, Microsoft has released newly acquired Visual Studio plugin UnityVS for free to developers using any recent paid edition of Visual Studio. This plugin greatly improves developers working with the Unity game development system.
F# has supported both iOS and Android native programming through Xamarin since at least Xamarin 4.8 and can be efficiently used to create native apps on both platforms. Let's give a look at some experience reports.
The Mono project has focused on conformant code since its inception. Now the project is adding dedicated resources to focus on improving performance.
The TypeScript team is building a new, light-weight compiler core to replace it’s existing one. Early results show upto 5x performance improvements compared to the existing compiler.
The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.
The first preview of the successor to VS2013 has been released, unifying several recent projects into a single package. Nearly all technology platforms are affected, with ASP.NET, C++, and VB/C# developers all receiving large updates.
In this interview we talk to open source developer Philipp Crocoll about Keepass2Android. Besides its features as a password store, this project is a good case study for combining Java and C# in a single Android application.
Brannon B. King, a software developer working for Autonomous Solutions Inc., has published an article entitled Dangers of Violating SOLID Principles in C# in MSDN Magazine, May 2014. The author outlines some of the mistakes developers can make in their C# code, breaking the SOLID principles and leading to code that is more difficult to extend or maintain.
One of the attractions dynamic languages possess is the ability to easily support a REPL for quick code experimentation. The open source CShell project brings a powerful REPL environment to C# users, allowing them to combine their knowledge of C# with the speed a REPL provides for exploring code.