Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Phil Trelford describes and demonstrates areas where F# excels, such as domain modeling, computation and concurrency.
Colin Gravill talks about how using F# to construct a shared analysis engine and the languages used to make the individual tools.
Matthew Moloney shares some of the F# tools built at Microsoft Research for dealing with Big Data.
Donna Malayeri speaks on information rich programming with F# 3.0’s type providers and query expressions, explaining how type providers work under the hood.
Amanda Laucher and Paul Snively debate solving problems through types and tests using different approaches.
Tomas Petricek demoes server-side and client-side asynchronous programming with non-blocking code and without inversion of control in F#.
Phil Trelford suggests domains, such as modeling, DSLs, concurrency, for which functional programming is well-suited, and areas for which an OO or a mixed approach has better results.
Mark Rendle introduces the basic services offered by Windows Azure along with examples of various platform choices that can be used: RavenDB, ASP.NET MVC, Node.js + Express, MongoDB, Sinatra, etc.
Bryan Hunter introduces Erlang, comparing various language features with C#’s, emphasizing what it is good for and doing a demo.
Philip Japikse discusses and demoes doing BDD with Context Specifications, then using MSpec to transform those specification into TDD code.
This is Part 2 of the session. Bill Wagner and Jon Skeet explain the basics of asynchronous operations in C# using the Async keyword. The session is spiced with live demos.