Mathias Brandewinder explains why F# is well suited for data science: the REPL, type providers for seamless data access, functional programming concepts and much more.
Yan Cui talks about the advantages of using F# to build DSLs and using the actor model. Also: why and how to use graph databases to model (game) economies.
Andrea Magnorsky talks about her experience with adopting F# for .NET game development, where F# fits, property based testing with FsCheck, and much more.
Richard Minerich explains the reasons for choosing F#, how F# Type Providers help to integrate languages like R, how to bring Functional Programming to enterprise developers, and much more.
Tomas Petricek explains F# and some of its features like Type Providers, pits F# Computation Expressions vs Monads, and highlights issues teaching functional programming to developers, and much more.
Declan Whelan discusses Agile Coaching and the lessons learnt returning to coding as part of a new lean startup as well Agile Coach Camp, pair coaching and his role on the Agile Alliance board.
Phil Trelford discusses how to design large scale applications with functional concepts, the state of the F# community and much more.
Brian Rasmussen explains Project Roslyn: accessing information about a code base, creating static analysis tools, building REPLs and other scripting tools with Roslyn, VS integration and much more.
Philip Wadler talks about the role of functional programming and some of the reasons for its slow rise in the past and its influence today. Also: lambda calculus, monads, continuations and much more.
Software developers spend a lot of their time working in an IDE or editor. JetBrains Tool Evangelist Hadi Hariri talking about expanding IDE offerings, Jetbrains Open-Source experiences and community contributions, Objective-C and dynamic language IDE's, tool integration and a sneak preview into the future of software development.
Rob Pike discusses Google Go: OOP programming without classes, Go interfaces, Concurrency with Goroutines and Channels, and the Go features that help keep GC pauses short.