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New Build Automation Features in Visual Studio Online

by Jonathan Allen on  Apr 29, 2015

Microsoft has completely rewritten the build server in Team Foundation Server and Visual Studio Online. The new tool completely eliminates the massive XAML-based Windows Workflow files that were used as build definitions.

Compile Time Bindings in Universal XAML

by Jonathan Allen on  Apr 29, 2015

Universal XAML isn’t just an application UI toolkit, it is being used throughout Windows 10 for OS programs. As such, cross-platform consistency and performance are of upmost concern. To address this, new features such as compile-time data binding has been added.

Best Practices for IoT on Azure

by Jonathan Allen on  Apr 29, 2015

Depending on who you ask, IoT is something brand new and revolutionary or just a natural progression of what we’ve been doing for decades. The truth is somewhere in the middle; consumer devices replacing the simplistic, mass produced sensors and expensive aviation-grade components. With this in mind, Kevin Miller of Microsoft offers these basic guidelines for starting an IoT project.

C# Futures: Managed Pointers

by Jonathan Allen on  Apr 29, 2015

A big emphasis for many developers, especially those writing games or working on pure number crunching, is raw performance. One way to get more performance out of C# is to avoid allocating memory without having to copy structs instead. The next proposal shows how C# can expose the CLR managed pointer support to do just that.

Quick Take: Build 2015 Day 1 Keynote

by Jeff Martin on  Apr 29, 2015

Microsoft's premier developer conference began today with several announcements that will affect all developers whether they are formally targeting Windows or not.

C# Futures: Nullability Tracking

by Jonathan Allen on  Apr 28, 2015

Probably the most common error type in .NET is the Null Reference Exception. The root cause of this error is C#’s inability to express the concept of non-nullable references, which in turn makes compiler-enforced null checking it too burdensome. To address this problem, there is a proposal for mandatory and explicitly nullable references.

Visual Basic: Back by Popular Demand

by Jonathan Allen on  Apr 27, 2015 16

Once again, Visual Basic has been brought back from the brink of deprecation. Reversing a previous decision, VB will be fully supported in ASP.NET 5 including cross-platform.

C# Futures: Tuples and Anonymous Structs

by Jonathan Allen on  Apr 27, 2015 2

With C#6 nearing completion, plans are already being laid for C# 7. While nothing is definite yet, they are starting to categorize proposals in terms of “interest and estimated plausibility”. In this series, we’ll be looking at some of the proposals starting with language support for tuples.

PowerShell Tools for Visual Studio Supports Remote Sessions, DSC and Workflows

by João Miranda on  Apr 27, 2015

PowerShell Tools for Visual Studio is a Visual Studio extension that brings the power of Visual Studio to PowerShell developers. Adam Driscoll, the original creator of this extension, got help from Microsoft over the past couple of months. The result is a new release, v3.0.108, offering 64-bit and remote session support, among other improvements.

WPF Tooling in Blend and Visual Studio 2015

by Jonathan Allen on  Apr 24, 2015

A question that keeps coming up is whether or not Blend should be integrated into Visual Studio. The current thought is that it is still better to have separate tools, one focused on UI design tasks and one focused on application development. But that doesn’t mean both can’t be improved.

WPF vNext and NuGet

by Jonathan Allen on  Apr 23, 2015

One of the limiting factors in WPF development is the fact that it is a core component. Since it is shipped with .NET itself, and often the OS, the compatibility requirements are extremely high. By moving to a NuGet distribution model, Microsoft is willing to ease the capability requirement and attempt riskier changes.

Visual Studio Increases Support for Unreal and Cocos2D

by Jeff Martin on  Apr 22, 2015

Building on its Unity game engine support, Microsoft has announced that it is broadening this support to include Unreal Engine and Cocos2D.

WPF in .NET 4.6

by Jonathan Allen on  Apr 22, 2015

Despite rumors to the contrary, WPF development at Microsoft isn’t dead. There are four major areas of investment for WPF in .NET 4.6 and beyond: Performance, DirectX Integration, Supporting Modern Hardware, and Tooling.

Microsoft Introduces LLILC, LLVM-based .NET/CoreCLR Compiler

by Sergio De Simone on  Apr 21, 2015

The .NET Foundation has announced the release of a new project called LLILC (pronounced "lilac"). The project, initiallycontributed by Microsoft, aims to provide a new LLVM-based native code compiler for .NET Core which will make it possible to run .NET programs "on any platform that CoreCLR can be ported to and that LLVM will target."

Microsoft Announces Nano Server and Hyper-V Containers

by João Miranda on  Apr 19, 2015

Microsoft continues its push to adapt to the new realities brought about by the containers tsunami, having recently announced the Nano Server, a "minimal footprint" Windows Server, and Hyper-V containers, which provide virtual machine isolation capabilities to containers. The Nano Server has 92 percent fewer critical bulletins and requires 80 percent fewer reboots than a typical Windows Server.

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