Topher Bullock,Will Tran discuss how to overcome the challenge in the mobile market to create rich and highly contextualized user experiences while leveraging the utility of existing systems.
Dan Glegg presents the tools that Riot has developed to deliver user interfaces as a service.
Marco Vermeulen discusses doing Behaviour Driven Development with Cucumber, Groovy and Grails.
Ben Hall takes a dive at where to begin along with the mind-set and tooling required to quickly and effectively create prototypes.
Rob Dodson dives into the Web Component ecosystem to show you how easy it is to use off-the-shelf components to create gorgeous multi-device applications.
Jason Strimpel describes a solution that satisfies both business and engineering requirements.
Ken Kousen demonstrates the RESTful features in Grails and shows how to take advantage of them with annotations, controllers, renderers and more.
Chris Latimer discusses how to develop APIs ready for public consumption with Grails.
Lari Hotari discusses Grails 3's concept of application profiles for choosing a certain set of core plugins to use.
Paul Osman discusses their experiences evolving 500px from a single, monolithic Ruby on Rails application to a series of composable microservices written in Ruby and Go.
Lari Hotari discusses how to optimize Grails' performance to get full benefits from it.
Jeff Scott Brown discusses the metaprogramming capabilities offered by Groovy, providing everything that developers needs to build systems that are far more capable than their all Java counterparts.