Coming Out of Your Shell: Using UX Workshops to Your Advantage in a Techie/Scientific Setting
Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.
Jenny Cham teaches how to plan workshops having a technical or scientific audience in order to impress the audience, get feedback and get the best results.
The importance of feedback in Agile development is paramount. Feedback is built into every aspect of the methodology ranging from unit tests, continuous integration, daily standup, retrospectives to end of sprint demos. In-spite of all this, are there still some feedback loops which remain incomplete?
Several members of the Agile community emphasize the importance of feedback loops in the effectiveness of Agile development processes.
This is the first in a series of discussions looking at factors that enable teams to be successful. This post reports on a recent Wired magazine article that looks at the creative process in use at Pixar Animation Studios and how their process encourages team formation, long-term relationships and trust in a “safe to fail” environment.
Feedback is a situation in which an output from an event of the past has a potential relevance in the future. Agile places a lot of importance on soliciting and providing feedback with every step in order to build a quality product. On the other hand Feedforward is, to give someone suggestions for the future and provide help in terms of future direction.

Very little in our education or experience properly prepares a ScrumMaster or project manager for the role of agile coach. This leaves most wondering, "What is my role in a self-organized team? How do I help the team yet stay hands-off?" This chapter, excerpted from the book Coaching Agile Teams, shows you how to activate the journey toward high performance in both provocative and practical ways.
In this presentation Don Reinertsen examines some key lean methods including queue management, batch size reduction, WIP constraints, and cadence. He also discusses the governing economic tradeoffs and how these methods can be exploited by product developers.

In the nature vs. nurture debate, researchers have declared nurture the winner. People who excel are the ones who work the hardest; it takes ten+ years of deliberate practice to become an expert. Deliberate practice is not about putting in hours, it’s about working to improve performance. It does not mean doing what you are good at; it means challenging yourself under the guidance of a teacher.

In this presentation filmed during QCon London 2007, Martin Fowler and Dan North talk about the communication gap existing between the developers and the customers or users. Closing this gap is extremely important in order to create successful software.
In this interview at Agile 2011, Jez Humble discusses continuous delivery and the deployment pipeline, emphasizing the importance of feedback and automating tests at every level to validate deployments. Gone are the days of massive acceptance test scripts. He also talks about the evils of feature branching, and speaks on the DevOps practices to collaborate all the way through the delivery cycle.

In this talk filmed during Agile 2008, Jim McCarthy talks about 11 commitments team members should adhere to if they want to achieve a state of shared vision. Such a state empowers a team to reach their full potential and ultimately attain greatness.