Virtual environments can be a rich form of communication, where people can brainstorm, share and discuss ideas, or collaborate on a virtual version of a product. They can also add a new dimension to customer interaction. Games can be used to simulate situations, as an enhancement for learning and teaching complex problems. Ian Hughes talking about mixing the physical world and the virtual world.
In this article Raimo explains the challenges and the solutions he had to come up with, while building a motoric HTML5 game for the NodeKO contest. The technologies used in the game were: Node.js, express (serving static content), Socket.io (letting the client and server communicate, Sylvester.js (a vector library for the physics engine) and jQuery.