Google has updated Play Services to include support for Drive, turn-based multiplayer games and more ad networks.
As mobile applications are becoming a more central part of companies' IT strategies, testing and analyzing those applications becomes more important. Whereas functional testing of code is part of every project, analyzing behavior and conversion rates is still very new to the mobile sector. Splitforce offers tools and services for application developers to instrument apps for in-app analysis.
The team behind the website FeedbackHound has taken ownership of the Unity.Mvc and Unity.WebAPI. These open source libraries allow for integration between ASP.NET MVC & Web API and Microsoft’s IoC framework, Unity.
Apportable offers iOS developers the possibility to publish their software for the Android ecosystem. Programmers can use the Apportable SDK and a set of command line tools to cross-compile their apps without having to apply major changes to the objective-c code base. Alternatively, Apportable also offers the conversion of applications as a service.
There is so much to learn about the latest Mobile Backend as a Service provider AnyPresence's 5.0 platform geared for the enterprise that this second post was needed. Co-founder Rich Mendis provides further insight for InfoQ readers…
When OpenFeint was shut down in late 2012, lots of iOS and Android game developers were left without social functionalities or connection to social networks in their software. Popular games like Fruit Ninja, Fieldrunners or Pocket God were affected. Now, co-founders of OpenFeint released OpenKit, a successor API for cross-platform social services.
Brian Sam-Bodden, founder of Integrallis, gave a demonstration at the Barcelona Ruby Conference on how to leverage RubyMotion and open source 2D graphical libraries to quickly create 2D games for iOS in plain Ruby without any knowledge of Object-C.
Stating that “NPAPI’s 90s-era architecture has become a leading cause of hangs, crashes, security incidents, and code complexity”, Google intends to remove the Netscape Plug-in API. This is the plug-in technology used host application runtimes such as Silverlight, Java, and Unity. They are beginning the process in January by disabling all plugins not a small whitelist.
One blog of note that is furthering the efforts of today’s mobile application developers can be found at the OpenSignal web site. Their recent Android Fragmentation Visualized report offers some unique perspectives on the challenges of writing Android apps.
DNN Social enables customers to interact with the site interface via blogs, discussion forums, FAQ's and includes features such as gamification, analytics, ideation and activity stream, which enables site administrators to gauge the effectiveness of interaction.
Unity technologies announced March 1st that their popular game development tool Unity now supports the Android. The pricing model is the same as for iOS, $400 for Unity Android and $1500 for Unity Android Pro.
Last week Miguel de Icaza published a long post listing all the work the Mono team at Novell has been doing since the move to GitHub in July 2010. Much of the new work has been around language development and MonoDevelop improvements.
The Mono team is perpetually playing catch-up to Microsoft. That's the party line, but is it still true? Recent advances suggest Mono may soon be challenging Microsoft on its own turf.
Microsoft has announced the upcoming XNA Game Studio 3.0 which will support developing games for the entire family of Zune media devices. XNA will bridge the PC, Xbox and Zune platforms to the extent that a game written for one of the platforms will run on all of them.