Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.
The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.
Behavioral testing of mobile applications is becoming more and more important for a huge number of companies. Splitforce launched a tool suite to optimize mobile applications by A/B-testing in 2013. Now, Splitforce launched an updated version of its tool suite with functionalities like user-targeting, tests based on behavioral data or auto-optimization.
Mozilla and Unity recently announced they have joined forces to bring Unity's popular game engine to the web using WebGL standard and Mozilla’s asm.js.
Google has updated Play Services to include support for Drive, turn-based multiplayer games and more ad networks.
As mobile applications are becoming a more central part of companies' IT strategies, testing and analyzing those applications becomes more important. Whereas functional testing of code is part of every project, analyzing behavior and conversion rates is still very new to the mobile sector. Splitforce offers tools and services for application developers to instrument apps for in-app analysis.
The team behind the website FeedbackHound has taken ownership of the Unity.Mvc and Unity.WebAPI. These open source libraries allow for integration between ASP.NET MVC & Web API and Microsoft’s IoC framework, Unity.
Apportable offers iOS developers the possibility to publish their software for the Android ecosystem. Programmers can use the Apportable SDK and a set of command line tools to cross-compile their apps without having to apply major changes to the objective-c code base. Alternatively, Apportable also offers the conversion of applications as a service.
There is so much to learn about the latest Mobile Backend as a Service provider AnyPresence's 5.0 platform geared for the enterprise that this second post was needed. Co-founder Rich Mendis provides further insight for InfoQ readers…
When OpenFeint was shut down in late 2012, lots of iOS and Android game developers were left without social functionalities or connection to social networks in their software. Popular games like Fruit Ninja, Fieldrunners or Pocket God were affected. Now, co-founders of OpenFeint released OpenKit, a successor API for cross-platform social services.
Brian Sam-Bodden, founder of Integrallis, gave a demonstration at the Barcelona Ruby Conference on how to leverage RubyMotion and open source 2D graphical libraries to quickly create 2D games for iOS in plain Ruby without any knowledge of Object-C.
Stating that “NPAPI’s 90s-era architecture has become a leading cause of hangs, crashes, security incidents, and code complexity”, Google intends to remove the Netscape Plug-in API. This is the plug-in technology used host application runtimes such as Silverlight, Java, and Unity. They are beginning the process in January by disabling all plugins not a small whitelist.
One blog of note that is furthering the efforts of today’s mobile application developers can be found at the OpenSignal web site. Their recent Android Fragmentation Visualized report offers some unique perspectives on the challenges of writing Android apps.
DNN Social enables customers to interact with the site interface via blogs, discussion forums, FAQ's and includes features such as gamification, analytics, ideation and activity stream, which enables site administrators to gauge the effectiveness of interaction.