InfoQ Homepage Game Development Content on InfoQ
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Chrome to Drop Support for NPAPI Plugins Including Java, Silverlight, and Unity
Stating that “NPAPI’s 90s-era architecture has become a leading cause of hangs, crashes, security incidents, and code complexity”, Google intends to remove the Netscape Plug-in API. This is the plug-in technology used host application runtimes such as Silverlight, Java, and Unity. They are beginning the process in January by disabling all plugins not a small whitelist.
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Android Stats and Tricks from OpenSignal
One blog of note that is furthering the efforts of today’s mobile application developers can be found at the OpenSignal web site. Their recent Android Fragmentation Visualized report offers some unique perspectives on the challenges of writing Android apps.
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DNN Social Simplifies Customer Interaction with Gamification, Analytics, Ideation, Blogs and Forums
DNN Social enables customers to interact with the site interface via blogs, discussion forums, FAQ's and includes features such as gamification, analytics, ideation and activity stream, which enables site administrators to gauge the effectiveness of interaction.
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KeyboardJS 0.4.1 released
KeyboardJS, a library written to make working with the keyboard in JavaScript a lot easier, last month saw its 0.4.1 release, which includes a number of bug fixes and new features.
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Unity 3.3 adds support for the Android
Unity technologies announced March 1st that their popular game development tool Unity now supports the Android. The pricing model is the same as for iOS, $400 for Unity Android and $1500 for Unity Android Pro.
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A Mono Update
Last week Miguel de Icaza published a long post listing all the work the Mono team at Novell has been doing since the move to GitHub in July 2010. Much of the new work has been around language development and MonoDevelop improvements.
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Mono: Going Beyond the Standard
The Mono team is perpetually playing catch-up to Microsoft. That's the party line, but is it still true? Recent advances suggest Mono may soon be challenging Microsoft on its own turf.
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Zune Game Development with XNA Game Studio 3.0
Microsoft has announced the upcoming XNA Game Studio 3.0 which will support developing games for the entire family of Zune media devices. XNA will bridge the PC, Xbox and Zune platforms to the extent that a game written for one of the platforms will run on all of them.
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Add-on Studio for World of Warcraft Based on VS Shell
The IDE "Add-on Studio for World of Warcraft" was developed in roughly two weeks by two developers using VS Shell as a base. It features Intellisense, tool panes, and a graphical design surface.
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XNA Game Studio 2 Released
The second edition of XNA Game Studio has been released for Visual Studio 2005.
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Beta for XNA Game Studio Released with Support for Networked Games
XNA Game studio is a game development toolkit that supports both Windows and the XBox 360. The initial edition was targeted directly at hobbyists and released as an extension to C# Express Edition. The beta for XNA 2.0 brings the toolkit closer to the world of professional developers.
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SDL.NET Offers Cross-Platform Gaming for .NET Developers
Version 6 of SDL.NET, a high-level binding for the SDL API, has been released. This, combined with the Tao framework, form the corner-stone of MonoXna.