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Modeling Complex Game Economy with Neo4j

Posted by Yan Cui  on  Oct 13, 2015

Yan Cui shares lessons learned using Neo4j to model the in-game economy of the "Here Be Monsters" game and automate the balancing process.


The Making of XRobots

Posted by Jan Koehnlein  on  Sep 30, 2015

Jan Koehnlein presents the making of the XRobots game combining Lego Mindstorms with LeJOS, image recognition with OpenCV, augmented reality, Xtend, Xtext with Xbase, Eclipse, Orion, Jetty, JavaFX.


Portable Code - The Trials of Porting Total War from Windows to Mac OS X

Posted by Guy Davidson, Tom Miles  on  Jul 23, 2015

Guy Davidson, Tom Miles discuss 64-bit programming pitfalls, Unity builds, writing portable code, and persuading a large development team of varying levels of skill to write portable code as well.


Retro Gaming with Lambdas

Posted by Stephen Chin  on  Oct 09, 2014

Stephen Chin shows how to use lambda in Java to create a video game with JavaFX. Other features covered are: enhanced collections, functional interfaces, simplified event handlers, and the stream API.


Finance's Forgotten Treasure: an Introduction to CQRS & Axon

Posted by Allard Buijze  on  Aug 31, 2014 1

Allard Buijze introduces CQRS and related concepts along with case studies showing how it is used in finance, gaming and healthcare to meet the demands of modern web-based applications.


WebGL & Real-time Web Communication

Posted by Peter Moskovits  on  Aug 10, 2014

In this solutions track talk, sponsored by KAAZING, Peter Moskovits demonstrates how to create immersive and engaging experiences with WebGL and how to control WebGL apps remotely with a smartphone.


The Tools We’ve Built to Test a Game Engine

Posted by Dmytro Mindra  on  Aug 03, 2014

Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.


JavaScript and the Browser as a Platform for Game Development

Posted by David Galeano  on  Aug 03, 2014

David Galeano discusses what type of games are possible in the browser today, and what language features and APIs are needed to create the next generation of games.


What Every Hipster Should Know About Functional Reactive Programming

Posted by Bodil Stokke  on  Jul 20, 2014 5

Bodil Stokke demos building a complete video game from nothing in the span of a conference talk using functional reactive programming.


The Hype, Myth, and Promise of Gamification

Posted by Wesley Reisz  on  Jun 14, 2014

Wesley Reisz explores the hype and reality around gamification and dives into code to see if he can realize some of the promises of gamification.


Introduction to Corona

Posted by Justin Sheets  on  Jun 06, 2014

Justin Sheets introduces Corona SDK, a framework for cross-platform mobile development done in Lua. Targeted especially at game development.


Everything I Learned About Scaling Online Games I Learned at Google and eBay: Scalability at KIXEYE

Posted by Randy Shoup  on  Jan 30, 2014

Randy Shoup shares war stories from eBay and Google about performance, consistency, iterative development, and autoscaling, connecting them with experiences building KIXEYE's gaming platform.

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