George Fairbanks stresses the importance of having a good grasp of various conceptual models in order to be a master-builder, translated into development as “learn your software architecture”.
Talk #1: Stefan Edlich suggests choosing a NoSQL DB after answering about 70 questions in 6 categories, and building a prototype. Talk #2: Edlich presents NewSQL solutions counteracting NoSQL.
Rich Hickey compares value-oriented programming with place-oriented programming concluding that the time of imperative languages has passed and it is the time of functional programming.
Don Reinertsen outlines the need for using an economic model for development, explaining what that is emphasizing the cost of delay, how an economic model looks like, how to build and use one.
Benjamin Mitchell advices on carrying team conversations about information presented on Kanban boards helping members to change their thinking and acts in order to achieve evolutionary change.
Adrian Howard addresses misconceptions that may affect the designer-developer relationship, detailing 6 principles helping UX designers better integrate into Agile teams.
Yves Reynhout discusses event sourcing and storage, demoing implementing a conceptual event storage model on top of AWS Storage and Azure Storage Services.
Graham Lee discusses designing, building and testing a secure mobile app, detailing several vulnerabilities that can be found in such apps and ways to deal with them.
Chris Nodder shares tips for getting a product vision, a high-level design, and a plan for the first sprints of a new product in one week.
Michele Ide-Smith offers 17 tips for embedding UX into an organization by educating colleagues, persuading stake holders on its importance, and through collaboration.
Nat Pryce considers that we cannot write the perfect code because it is never fully prepared for the coming change, so he suggests embracing impermanence & continual imperfection.
Johanna Kollmann shares practices for doing UX work in an agile environment where people-thinking is at the center of the team.