In this article Raimo explains the challenges and the solutions he had to come up with, while building a motoric HTML5 game for the NodeKO contest. The technologies used in the game were: Node.js, express (serving static content), Socket.io (letting the client and server communicate, Sylvester.js (a vector library for the physics engine) and jQuery.
One of the major constraints of web applications has always been connectivity, especially with mobile applications. In this article, Jef Claes shows you how to use HTML’s offline capabilities to ensure the application keeps working even when the network connection isn’t.
"Pro HTML5 and CSS3 Design Patterns" catalogs many common patterns in modern HTML5 applications. InfoQ talked to one of the book's authors, Dionysios Synodinos, about the book and working with HTML5.
Daniel Jebaraj of Syncfusion weighs in on the future of Silverlight and HTML5 with guidance on how to choose between the two. 18
Mobile Solutions are different from their Web and Desktop counterparts. Which Mobile Technologies, Development Tools and Processes should you use to deliver Rich Cross Platforms Mobile Solutions? 6
Zef Hemel explains mobl, a cross-platform DSL for building mobile applications, detailing language’s constructs, how to create an application, and why it is better than other similar solutions.
To assess the state of the art in mobile web application development, InfoQ has conducted a virtual panel with the creators of some of the most popular toolkits and frameworks that target this field.
Pro HTML5 Programming, by Peter Lubbers, Brian Albers, Frank Salim, is a book that aims to help developers build HTML5 applications that tap the full potential of modern browsers. 2
Deploying HTML5 is a book written by Aditya Yadav, explaining the HTML5 standard components, showing how they are implemented across major browsers and providing code samples for using them. 1
Peter Lubbers explains in this article how HTML5 Web Sockets interact with proxy servers, and what proxy configuration or updates are needed for the Web Sockets traffic to go through. 11