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  • Insights into the Testing and Release Processes for Chrome for iOS

    by Sergio De Simone on  Feb 09, 2015

    At a recent Google Tech Talk in New York, Lindsay Pasricha, software test engineer at Google for the last eight years, provided a peek into the test and release processes for Google Chrome for iOS, exploring product development strategy, automated testing frameworks, and manual testing processes. Here a summary of the most important takeaways.

  • Merry Swiftmas from InfoQ

    by Alex Blewitt on  Dec 20, 2014

    It's nearly Christmas time now and some might still be looking for a tree and a few presents. Well, InfoQ would like to help you here. This article teaches you to create as many trees and presents as you need on your iOS device using Apple Swift and SceneKit. SceneKit is a 3d-graphics-framework often used for gaming projects and obviously sometimes to create Christmas accessories. Merry Swiftmas!

  • Implementing and Searching Deep Links with the URX API

    by John Milinovich on  Nov 28, 2014

    John Milinovich explains why mobile deep links matter, how to implement them and search for deep links in other apps using the URX API.

Creating Mobile Apps - Recently New Technology and Already a Commodity?

Posted by Ralph Winzinger on  Nov 25, 2014

This InfoQ article series is focused on the fast-changing world of Mobile technology. This tehnology will influence the way we design, develop and test software in the coming years.

Behavioral Analysis for Mobile Apps

Posted by Ralph Winzinger on  Nov 24, 2014

Mobile channels are getting more and more important - consequently, the concepts of website optimization and customer behavior analysis are being transferred to field of mobile applications.

Virtual Panel on App Development

Posted by Ralph Winzinger on  Nov 05, 2014

Whereas it’s clear that one has to support Android and iOS to reach a maximum of mobile users, it’s not quite clear, what technology and tools to chose to build applications for those systems.

DukeScript: A New Attempt to Run Java Everywhere

Posted by Abel Avram on  Oct 09, 2014

DukeScript is a technology meant to bring Java to every client, mobile or desktop, without the need of a plug-in, in an attempt to fulfill the initial vision for Java: Write Once, Run Everywhere.

Swift Programming Language

Posted by Gustavo Machado on  Sep 27, 2014

This year, Apple surprisingly unveiled Swift, a new programming language for iOS and OSX at WWDC. This article details why Swift is an enrichment to the Apple ecosystem.

Building and Deploying Android Apps Using JavaFX

Posted by Johan Vos on  Sep 02, 2014

Building Android and iOS applications using JavaFX, now included in Java 8, is a game changer for JavaFX. In this article we will show how to develop and upload JavaFX Applications on Android devices. 8

Unusual Ways to Create a Mobile App

Posted by Niklas Therning, Sven Efftinge on  Jul 16, 2014

There are hundreds of thousands of mobile applications in the iOS or Android app stores. In this article we would like to show you two not so common ways to build native apps with Java and Xtend.

Native Cross-Platform Apps with Tabris

Posted by Jochen Krause, Holger Staudacher on  May 07, 2013

Tabris is the first Java toolkit for the cross-platform development of native mobile applications. It combines native user experience with tailor-made, native controls and functions. 1

A Technical Overview of Moscrif – MObile SCRipting Framework

Posted by Jozef Pridavok on  Dec 10, 2012

Moscrif is a cross-platform solution for mobile application development enabling developers to create native applications and games for smartphones, tablets and desktops.

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