Facebook-owned DBaaS platform Parse has open-sourced the full source code of the official Facebook f8 apps for iOS and Android, Parse Developer Advocates Christine Abernathy announced. The apps are aimed to provide guidance for how to build apps on Parse as well as a starting point for similar apps and shows an interesting use of Parse for UI customisation.
Facebook engineers Slobodan Predolac and Nicolas Spielberg have recently described how they "solved a long-term mobile debugging problem and reduced the crash rate ... by more than 50 percent." In the process, they show general useful techniques and a few Facebook tools that can help with large, rapidly evolving codebases.
research2guidance has published a study (PDF) comparing the top 40 cross-platform (CP) tools by asking 2,188 developers from 5 continents to name and rate their satisfaction with the tools they are using.
Xamarin now provides a single API for both Mac OS and iOS for 32-bit and/or 64-bit.
New Facebook Graph API v2.1 incorporates several commonly requested features that build on the changes in v2.0, says Facebook. The company has also sparked a certain amount of reactions announcing changes to its platform policies that prohibit well-established like-gating practices.
Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.
Motorola RhoMobile 5.0 comes with a new licensing model, support for the latest iOS and Android versions, a set of new or improved cloud services – Build, Synchronization, Push Notification –, Zebra Printing support, and others.
F# has supported both iOS and Android native programming through Xamarin since at least Xamarin 4.8 and can be efficiently used to create native apps on both platforms. Let's give a look at some experience reports.
RubyMotion is expanding from iOS to Android with their upcoming 3.0 release. InfoQ talked to Laurent Sansonetti to learn how they built a new Ruby runtime that is statically compiled and integrates with Android.
Realm is an open-source, Object-oriented database. It provides a simpler, more performant alternative to using CoreData on iOS and will soon be available on Android as well.
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Genuitec has announced a public beta for GapDebug, a free debugger for hybrid mobile apps built on top of the Cordova/PhoneGap SDK. GapDebug integrates versions of the Safari Webkit Inspector and Chrome Dev Tools to offer an integrated debugging experience on OS X and Windows.
Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.
DBAccess is a new ORM for iOS that promises to improve on Apple's Core Data by providing thread-safety and high performance. InfoQ has interviewed its author.
Google announced the next version of the Android operating system at Google I/O 2014. Code named “L release,” in the most significant change to the system architecture a new runtime simply called the Android RunTime (ART) with an AOT compiler replaces the Dalvik virtual machine and its JIT compiler.