Heath Borders explains how to make iOS and Android apps accessible, and how to create an accessibility service for Android apps that do not have accessibility built in.
Cameron Barrie, James Brett, Stewart Gleadow share lessons learned using Agile methodologies to build an iOS application, discussing its architecture and the benefits of hybrid apps.
Jason Steele, Jake Henning conduct a hands-on session building a cross-platform mobile C# application for Android, iOS and Windows Phone using Xamarin and MvvmCross.
Phil Nash discusses iOS development, from the idiosyncrasies of Objective-C to how to test a mobile app to getting an app on the app store and getting it noticed.
Graham Lee discusses strategies and tools for testing iOS apps with a view to uncovering hidden security and usability issues.
Godfrey Nolan introduces the necessary pieces to set up continuous integration for iOS and Android: Hudson/Jenkins, headless emulators, unit testing tools, functional testing and beta app deployment.
Jeff Kelley introduces the Grand Central Dispatch framework for writing concurrent applications for iOS.
Phil Nash discusses the challenges and practical consideration regarding doing TDD on mobile devices, providing advice for such development on iOS.
Pete Goodliffe presents advanced techniques for creating iOS apps based on real life examples that show how to make the most of Objective-C, how to create Retina apps, and others.
John Bender presents the good, the bad, and the ridiculous aspects of doing cross-platform mobile web development, suggesting progressive enhancement as a way to address the existing issues.
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.
Horia Dragomir offers tips on creating responsive UIs on mobile platforms along with advice on several pitfalls that need to be avoided.