Dan Glegg presents the tools that Riot has developed to deliver user interfaces as a service.
Ben Hall takes a dive at where to begin along with the mind-set and tooling required to quickly and effectively create prototypes.
Rob Dodson dives into the Web Component ecosystem to show you how easy it is to use off-the-shelf components to create gorgeous multi-device applications.
Jason Strimpel describes a solution that satisfies both business and engineering requirements.
Dustin Getz,Daniel Miladinov demonstrate using Facebook React to build a CRUD editor, highlighting React's application of functional programming and immutability to manage complex application state.
Colin Harrington introduces GEB, a browser automation solution, combining the power of WebDriver, jQuery content selection, the robustness of Page Object modelling and the expressiveness of Groovy.
Gunnar Hillert provides an overview of the current landscape and illustrate the choices the Spring XD team has made for its user interface.
John Hann presents the benefits of using RaveJS. Rave eliminates configuration, machinery, and complexity.
The presenters lead an interactive session on how to use 3D printing to prototype and create engineering products in an agile manner.
Michael Ficarra discusses the SpiderMonkey Parser API, evaluating its design and flaws, and showcasing some of the more useful and prominent projects that have adopted it.