What is an appropriate Agile Metric? If traditional measures like: Earned Value, Hours Worked, Lines of Code, Code Coverage for Tests are not well suited to Agile Projects, then what is? What rules can we define that will help us choose good Agile metrics?
In a recent interview on Venture Hacks (Advice for Entrepreneurs) commentator Eric Ries discussed the concept of the Minimum Viable Product (MVP) – doing “just enough” to meet customer needs in order to get a product THAT PEOPLE WILL PAY FOR to market as soon as possible.
40 years after the NATO Conference on Software Engineering, Tom DeMarco paused to reflect on the discipline's evolution, wondering whether the metrics orientation he championed has distracted from the real point of computing: "transformation, creating software that changes the world." Is his earlier advice valid, though? "No", he said, in Software Engineering: An Idea Whose Time Has Come and Gone?
Tathagat Varma, general manager with a large provider of IT management solutions, wondered whether Agile's productivity improvements could be linked to how it improves teamwork. His article analyses Agile values and practices by mapping them against Patrick Lencioni's business fable "The Five Dysfunctions of a Team."
An implicit assumption made by most Agile teams is that 'value' is directly proportional to the 'velocity' of the team. While this may be true in some cases, however mostly, the team velocity gives little indication on the true value delivered.
Is service reuse a valid metric for determining the success of SOA? Richard Watson from Burton believes that we are too fixated on reuse and could lose sight of the real benefit: service use.
In this presentation filmed during ThoughtWorks’ Quarterly Technology Briefing, Dave Robertson and John Johnston explain what the Agile and User Centered Design’s (UCD) common denominators are, common values being the most important one in their opinion.
Earlier Scott Ambler posted an article of how to measure productivity on agile teams by utilizing acceleration. Recently he followed up with another post where he answers some frequently asked questions related to agile productivity and acceleration. Specifically one question answers how to measure the amount of $ saved by an accelerating team.
Developers commonly break user stories into tasks to facilitate distributing the implementation work across the team, and allow tracking of progress at a finer level of granularity. Unfortunately, a story can explode into a list of non-trivial tasks so large that the story is not deliverable by the end of the iteration. Ron Jeffries suggests: "Do stories as a unit, not broken into tasks."
In this presentation filmed during Agile 2008, Dave Nicolette and Karl Scotland try to introduce non-technical managers to one of the most popular Agile development techniques: Test-Driven Development (TDD). The presentation intends to be a primer for managers who want to understand the value of TDD, and of Agile in general, in software development.
In this presentation filmed during Agile 2008, Michael Mah analyzes the development process in 5 companies: 2 Agile (one of them BMC) and 3 classic. He measures the development progress and effectiveness and compares the results with industry averages. He also presents the factors which contributed to the success of BMC's Agile adoption.
Return on Investment is a critical factor for decision making pertaining to following a particular software development practice. The post summarizes the ROI benefits of Agile and the inexpensive practices which lead to highest return on investment.
Many of the Agile community have chimed in on a recent popular discussion regarding success rates of Agile transitions. Responding to Niraj Khanna's question on the subject, Kent Beck, Ron Jeffries, Alistair Cockburn, Chet Hendrickson, and many more debate the value and risk of establishing such statistics.
Danube Technologies has just released the 3.0 Release of ScrumWorks Pro, last mentioned in August 07. ScrumWorks Pro is an Agile Project Management tool that help track team(s) progress through individual iterations and whole releases. In this release changes focused on two areas: usability improvements and the use of MySQL as the backend database.
Ron Jeffries has started writing a series of fictional stories based on his observation of real teams. The first story (Kate Oneal: Productivity) focuses on the character Kate O'Neal (CTO) and one of her teams "Rimshot". In this episode Ron explores achieving and measuring Productivity improvements without formal metrics.