Adam Rocska discusses how to approach an enterprise web front-end architecture, including quality assurance, code documentation, deployment, architectural planning and task delegation.
David Galeano discusses what type of games are possible in the browser today, and what language features and APIs are needed to create the next generation of games.
Alessandro Pignotti introduces Duetto, a C++ compiler that enables developers to write full client-server Web applications in standard C++ and to port existing C++ codebases to the Web.
Domenic Denicola talks about the WHATWG stream specification, uncovering the abstractions used to build web streams and the API around them.
Maxime Chevalier-Boisvert introduces adaptive compilation strategies aiming to fulfill the seemingly conflicting goals of producing more optimal machine code while reducing compilation time.
Eddy Bruel details how objects are implemented internally in SpiderMonkey as shape trees and slot vectors. This is done in order to minimize the memory footprint and obtain better JIT optimization with inline caching.