In the first four installments of this series, we reviewed new and enhanced frameworks included with iOS 9 SD, changes to Swift and Objective-C, and the new Safari content blocking API. In this article, we will describe what is new within Apple Developer Tools, including Xcode Playgrounds, LLDB, UI testing, Interface Builder, etc.
In this article, we are going to examine new features added to iOS and OS X El Capitan main programming languages: the recently open sourced Swift, which extends pattern matching syntax, adds feature availability and protocol extension, and overhauls error handing; Objective-C, with new interoperability features as generic collections.
Even though mobile apps are nothing special anymore, there is still quite some movement in this area. In this article, Katie Stanfield highlights some of the trends we might encounter in the near future if we think about developing mobile applications: App developers and companies will have to keep in mind topics like Big Data and app analytics, Internet of Things or enterprise app stores.
This series comprises five articles that cover what’s new in iOS 9 SDK, new features in Swift, Objective-C, and developer tools, and Apple’s new bitcode.
With iOS 9, Apple introduced a content blocker mechanism into Safari, which will also be part of OSX El Capitan. InfoQ goes under the hood to find out how they work.
After reviewing new frameworks introduced with iOS 9 in the first instalment of this series, in this second article about iOS 9, we focus on enhancements to existing frameworks.
Although the new iOS 9 SDK does not add as many new features as iOS 8, it does still provide a wealth of new functionality. In this article, we are going to review iOS 9 new frameworks.
The WebRTC API lets developers easily integrate real-time comms into their apps. This article is the second part of a two part series analyzing the market of WebRTC platforms.
In this article, Aaron Kendall uses the "metadata-driven design and development" approach by Kevin Perera to show how to rapidly create a mobile application that can evolve during runtime.
This article describes learning from XING on how to scale mobile development from 2 to 10 teams, It summarizes all key decisions and structural changes they made in order to enable the scaling.
There are various types of subscriptions: recurring, non-recurring, free-trial periods, various billing cycles, .... This article will make your life easier when addressing in-app subscriptions.
Developing an app that represents your business may seem easier than what it was five years ago but turning the app into a viable business requires more hardship than just development skills.