There is so much to learn about the latest Mobile Backend as a Service provider AnyPresence's 5.0 platform geared for the enterprise that this second post was needed. Co-founder Rich Mendis provides further insight for InfoQ readers…
Is a universal web bytecode worth the trouble creating it? Is LLVM the solution? Which is better at running native code in the browser: Mozilla asm.js or Google PNaCl? This article contains opinions expressed on the web on these issues.
There are two major browser developments recently announced, both targeting parallel architectures: Google and Opera with Blink, a WebKit fork, while Samsung joins Mozilla to push Servo forward.
Mozilla is scaling websites from thousands to hundreds of millions of users through simple scaling patterns they have learned internally according to Brandon Burton, web operations engineer at Mozilla. The lessons learned include caching, scaling out web servers, asynchronous jobs, and databases.
Rust is a systems programming language developed by Mozilla and targeted at high performance applications. This post contains an interview with Graydon Hoare, Rust’s creator.
Historically, Mozilla has rejected the use of non-open codecs (such as H.264), a subject that has been covered before on InfoQ. The main reason is ideological; H.264 is covered by patents and licensed by the MPEG-LA. Could this stance be softening, with the proposal to allow platform-provided codecs for video support?
Mozilla has started working on WebAPI, a set of APIs for accessing device functionality usually accessible only for native applications in an attempt to develop a cross platform solution that will enable developers to write web applications once for all mobile OSes.
Enterprise organizations were taken by surprise with the recent release of Firefox 5.0 just three months after 4.0, citing security concern and lack of stable Firefox versions for enterprises to work with. At the same time Microsoft has reaffirmed its commitment to enterprises as well as general web consumers.
Microsoft cites two reports analyzing security flaws in WebGL as the main reason for not endorsing a 3D graphic standard actively supported by Google, Mozilla, Opera, and Apple.