Bindings, Platforms, and Innovation
This presentation focuses on the Internet and separating myth from fact, history from the future, and the mundane from the imaginative. Bob Frankston presents a vision of what could and should be.
Tracking change and innovation in the enterprise software development community
Posted by Werner Schuster on Oct 22, 2007 08:00 AM
Giles Bowkett writes in Debugger Support Considered Harmful:Asking why Ruby has weak debugger support is like asking why a dolphin doesn't have gills. Ruby has weak debugger support because Ruby programmers shouldn't be using a debugger. Ruby supports TDD and BDD better than any other language except possibly Smalltalk. Debugger support is for languages that you can't run tests against gracefully.Note: TDD refers to "Test Driven Design/Development", BDD to "Behaviour Driven Development".
I wrote a test, ran it. It failed. I debugged the test, had the debugger create the missing method for me - whereupon I wrote the code for the method in the debugger, and ran the test again. That's not a crutch: it's taking TDD to the next level.Avi Bryant, creator of the Smalltalk Seaside web framework, chimes in:
What Giles glosses over is how you come to understand the code in the first place. Nothing helps you understand code - whether you wrote it or someone else did - better than stepping through it in a debugger. Since Giles is a sometime screenwriter, maybe this analogy is appropriate: reading the code is like reading a screenplay. Writing tests is maybe like drawing storyboards (they help you visualize the final product). Using a debugger is like actually watching the damn movie. With a jog wheel so you can slow it down.Blaine Buxton weighs in with another view of the role of the debugger:
Debuggers are great for exploratory programming when you are just trying out a new framework and seeing how it works. I like to walk line by line. I did this when I was learning Seaside and it was better than any documentation. Besides, watching beautiful code unfold in your debugger is nothing short of reading a great book. And when you're dealing with some ugly code, a debugger has shown me things that my eyes deceived me on when just looking at the code. Why dissect the dead animal when I can see how its organs work while it is still alive?Ben Matasar comments that the name "Debugger" might be the problem:
I think the name debugger gives people the wrong idea about what it is, at least in Smalltalk. When I first came to Smalltalk in December of last year I tried not to use the debugger, and I did think of it as a crutch. Now I use it all the time to get my bearings around a codebase. In fact, I write quite a bit of my code directly in the debugger, often with my web browser spinning in the background waiting for me to send the response.With this in mind, the classic debugger is the tool allowing to suspend execution via breakpoints or at arbitrary times and allowing to look at current state. It can be thought of as part of a group of tools that help the developer to understand how the system actually behaves at runtime - as compared to only looking at the source code. Other tools in that category would be coverage tools (eg. rcov) profilers, tracers, or loggers.
I now think of it as a method context browser, where you have an active REPL at every step of the call stack. This is nice because you can send messages to the objects, to poke them and figure out how they're going to respond to messages.
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Uncle Bob's words In Debuggers are a wasteful Timesink
I consider debuggers to be a drug -- an addiction. Programmers can get into the horrible habit of depending on the debugger instead of on their brain. IMHO a debugger is a tool of last resort. Once you have exhausted every other avenue of diagnosis, and have given very careful thought to just rewriting the offending code, *then* you may need a debugger.
I see the point... but still, I don't see how "a few well placed print statements" are better than a few well placed breakpoints. Even better: automate the debugger by scripting it - debuggers inside Eclipse can be scripted with JVM based languages (such as JRuby) which allows to automate setting of breakpoints, breakpoint handling, etc. Also: they're just absolutely indispensable as exploration tools... there's no faster way to understand how a complex or very dynamic system is implemented than setting a few breakpoints and stepping along to see what's involved. This is my experience, eg. from implementing support for programming languages in Eclipse - if I wanted to see what goes on when I hit Ctrl-1 in the Java editor, I set a few speculative breakpoints (ie. I'm guessing which classes/methods are involved), then a) see where this goes and b) know exactly what kind of objects and data are involved. With a system as extensible and modularized as Eclipse, this is the quickest way, much faster than trying to piece together the specifics from the source files. This is the same way that doctors use X-Rays, MRIs, or other similar tools to diagnose a patient - they still have the option of staring at the patient for a long time and trying to guess what's going on...
Big +1 in favor of debuggers as well, regardless of the language. Someone who uses judiciously both println statements and debuggers will always be more productive than someone who only uses println statements. I wrote a rebuttal to Rob's position on debuggers here some time ago: http://beust.com/weblog/archives/000055.html -- Cedric
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