InfoQ

News

Zune Game Development with XNA Game Studio 3.0

Posted by Abel Avram on Feb 21, 2008 03:30 AM

Community
.NET
Topics
XNA
Tags
Zune

Microsoft has announced the upcoming XNA Game Studio 3.0 which will support developing games for the entire family of Zune media devices. XNA will bridge the PC, Xbox and Zune platforms to the extent that a game written for one of the platforms will run on all of them.

Game developers will be able to target the Zune mobile devices by accessing the majority of XNA framework API. There are of course some limitations since Zune devices have a small screen and are designed to be controlled with one hand. Also, a game is limited to 16 MB of memory available both for code and content. Multiple Zune devices can be engaged in networking play, but cannot be internetworked with PC or Xbox platforms for a game. Zune devices can be used to browse networks in order to discover and access user’s music as part of the media experience they already offer.

Anybody will be able to create a XNA game using Game Studio 3.0 and deploy it to the Zune without needing a license from the XNA Creators Club. XNA Game Studio 3.0 will work only with Visual Studio 2008, including the Express Edition. In order to play a game on a Zune device, the game must be first deployed from the PC to the Zune. If the game has a multiplayer feature, and the wireless networking is turned on, then the game can be played wirelessly with other Zune devices. They cannot be connected to Xbox Live since all networking takes place over ad-hoc Wi-Fi networks.

A preview of XNA Game Studio 3.0 will be made available during this year’s spring, while the final release is scheduled for the summer. The supported Zune devices will be: Zune 4/8, Zune 30, and Zune 80.

1 comment

Reply

the sound of tumble weeds.... by Michael Neale Posted Feb 21, 2008 4:30 PM
  1. Back to top

    the sound of tumble weeds....

    Feb 21, 2008 4:30 PM by Michael Neale

    PC and Xbox, yes, but Zune? Surely no one would target a game at the zune, for a subset of a market that is a subset of a subset of a market, and on a platform Microsoft will most likely let fade away.

Exclusive Content

Ruby.rewrite(Ruby)

In this RubyFringe talk, Reginald Braithwaite writes Ruby code to read, write, and rewrite Ruby. Demos include extending Ruby with conditional expressions, call-by-name and more.

Book Except and Interview : Aptana RadRails, An IDE for Rails Development

Aptana RadRails: An IDE for Rails Development by Javier Ramírez discusses the latest Aptana RadRails IDE, a development environment for creating Ruby on Rails applications.

Fast Bytecodes for Funny Languages

Cliff Click discusses how to optimize generated bytecode for running on the JVM. Click analyzes and reports on several JVM languages and shows several places where they could increase performance.

Scott Ambler On Agile’s Present and Future

Scott Ambler, Practice Lead for Agile Development at IBM, speaks on the current status of the Agile community and practices having a look at the perspective of the Agile’s future.

Manager's Introduction to Test-Driven Development

Dave Nicolette and Karl Scotland try to introduce non-technical managers to one of the most popular Agile development techniques: Test-Driven Development (TDD).

Structured Event Streaming with Smooks

Smooks is best known for its transformation capabilities, but in this article Tom Fennelly describes how you can also use it for structured event streaming.

How to Work With Business Leaders to Manage Architectural Change

Successful architectures evolve over time to meet changing business requirements. Luke Hohmann presents how to collaborate with key members of your business to manage architectural changes.

Colors and the UI

In this article, Dr. Tobias Komischke explains how colors used in a GUI can influence our interaction with a computer and offers advice on using the appropriate colors for the interface.