Cloud Foundry: Design and Architecture
Derek Collison discusses the goals, the design premises and patterns employed in creating the architecture of Cloud Foundry, VMware’s open source PaaS, unveiling internal architectural details.
The content has been bookmarked!
There was an error bookmarking this content! Please retry.
Posted by Dave West on Aug 02, 2010
The Cutter Consortium recently published an issue of the Cutter IT Journal focused on Software Programming as Craft: The Impact of Agile Development. The issue is available as a free download. (You must register and enter the promotion code in the small orange box on the page.)
Jens Coldewey is the Guest Editor for this edition. In his Opening Statement, Coldewey traces the origin of the craftsmanship movement to an OOPSLA workshop.
Twelve years ago, four remarkable guys - Bruce Anderson, Norm Kerth, Dave West, and Ken Auer - conducted a remarkable workshop at the OOPSLA conference in Vancouver: "Software as a Studio Discipline." ... The 1998 workshop was officially focused on teaching, but reading the call for participation today makes it look like the starting point of [the software craftsmanship movement].
Pete McBreen, a participant in the workshop, published Software Craftsmanship three years later and Bob Martin, in 2008, proposed adding a fifth line to the Agile Manifesto, "[We value] Craftsmanship over crap."
According to Coldewey, software craftsmanship became a 'movement' in response to "a growing uneasiness among many agilists: that with the tremendous success of Scrum, more and more people reduced the the agile movement to the Scrum practices ... [ignoring] the ability to deliver high-quality code in a frequent and fast rythm without spoiling the code base."
Still according to Coldewey, the craftsman advocates claim:
... a good code base is the foundation for frequent delivery of valuable software, and a stable team of caring professionals in close alignment with the stakeholder's business goals is the foundation of a good code base. [and] programming is a skill that requires lifelong learning ... collaborating with skilled peers ... [and] tacit knowledge and experience. And this is where craft enters the scene: craftsmanship is the traditional means of teaching and transferring tacit knowledge and experience.
The issue consists of six articles plus the guest editor's opening statement.
This article provides interesting and useful information about the origin of the craftsmanship movement and some of the important issues being discussed. It might be useful preparation for anyone attending the 2010 SCNA Conference.
Requirements, quality and test management e-Kit
Agile Practices to Improve Project Management Organization (PMO) Effectiveness
Architectures You've Always Wondered About @QCon New York
In today’s hyper-competitive world, later may be too late to adopt Agile development and this Roadmap for Success will help you get started. Download "Agile Development: A Manager's Roadmap for Success" now!
I am a practicer of software craftsmanship.
I am concerned about the issue and downloaded the issue from www.cutter.com.
Practice is the sole criterion for testing truth.
Can anyone provide a valid promotion code?
Kind regards,
Jürgen
The promotion code is SOFTWARECRAFT.
Comment: Enter the promotion code exactly, using all uppercase letters. You can use Ctrl+C and Ctrl+V :)
Thank you!
I totally agree with it. I believe the biggest problem is let our manager aware the concept of software craftsmanship and importance of clean code base. Unfortunately there are few manager that has a developer background, which is very difficult for them to accept the concept. So I will say Agile is so difficult because of the ignorance of the manager.
Fire the manager :)
This Cutter publication seems to be about a different Software Craftsmanship movement to the one I've been hearing about (and participating in).
Hi Dave, nice article. I agree that a good code base is needed for frequent valuable software delivery, and that a stable team is important. However, in order to bring a team together and keep up with the frequent deliverables that good code makes possible, we have to address automated deployment. Software craftsmen who are looking at the impact of Agile development will see that automated deployment is needed to deliver working software in the faster iterations Agile allows. Would you agree that understanding the benefits of deployment automation should be a part of their learning experience?
Derek Collison discusses the goals, the design premises and patterns employed in creating the architecture of Cloud Foundry, VMware’s open source PaaS, unveiling internal architectural details.
Andrew Watson talks about the work of the OMG, where CORBA is alive and well (hint: in your car), UML and UML Profiles vs. custom Modeling languages, DDS and other middleware, and much more.
Sohil Shah discusses creating iPhone and Android enterprise mobile applications based on cloud services using the open source platform OpenMobster.
Paul Sanford presents the transformations supported by data throughout its life cycle, and how that can be better done with Splunk, an engine for monitoring and analyzing machine-generated data.
A common “best practice” for unit tests is to only write a one assertion in each test. I intend to question this advice by showing that multiple assertions per test are both necessary and beneficial.
John Rauser presents the architectural and technological evolution of Amazon retail websites starting with 1994 and ending with adopting Amazon Web Services.
Michael Stal discusses system architecture quality, how to avoid architectural erosion, how to deal with refactoring, and design principles for architecture evolution.
Every developer has had to integrate with another system, API or component. Tis article provides strategies to handle the change and for he separating system boundaries.
8 comments
Watch Thread Reply