Google Released LiquidFun 1.1, Open-source 2D Physics Engine
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Version 1.1 of LiquidFun adds the following new features, among others:
- iOS support.
- Performance optimization: LiquidFun 1.1 improves performance on ARM processors thanks to code partially written in NEON.
The new release also includes two physics-based, open-source games from Google: VoltAir, written in C++, and LiquidFunPaint, written in Java via SWIG bindings. Both programs are currently available in the US Play Store and their source code is released as open source to provide developers with examples of how to integrate the engine in their apps.
LiquidFun can be useful not only to game developers but to UI designers as well, says Google. Game developers can use physics to drive new game mechanics and add realistic physics, while designers can use this library to build interactive experiences that feel real by adding behaviors such as gravity, springs, and liquid simulation to their user interfaces.