Jay Bazuzi, once Development Lead for the C# Editor, is leaving Microsoft, and he wrote some surprisingly harsh parting words for his friends before he left; things like “OO isn’t a fad” and that “It’s OK to use someone else’s code”.
Designing for flexibility and robustness: Asynchronous message model, OOP and Functional Programming
According to Pragmatic Programmers it is preferable in OOP to avoid design based on returning values. Michael Feathers argues that it may also be better to use the asynchronous message model that might be instrumental for improving adaptability and robustness. This maps well to the Erlang model though opposing some of the principles of pure functional programming.
Bob Martin of Object Mentor presents the first of his five principles of agile design. Beginning with an explanation of the real purpose of object-oriented design - the management of dependencies - Bob walks through a code example to illustrate how dependencies can be managed with abstractions, and that good designs are those in which high-level abstractions do not depend on low-level details.
What are some of the code-level practices of highly effective developers? Robert Miller wrote a detailed article on Java.NET covering 5 practices which could apply to any language, including minimalist constructors, methods with clear focus and intent, minimizing logic in mutating methods, and minimizing dependendies between behaviour methods.