Collaboration: At the Extremities of Extreme
Jason Ayers share the observations he made watching a team of developers collaborating in real time on the same code base, pushing XP, pair programming and continuous integration to their extremes.
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Fantastic Ideas with thoughts of how they can be accomplished with current or near-future technology.
There's definitely some good stuff here but I think maybe he has a too much of a crush on Apple. Don't get me wrong, I have an iPhone and I like it but not everything about it is wonderful.
Specifically, the idea of software doing what you 'obviously want' is a bit dangerous. We should make interfaces that do what you probably want by default. If you get too cocky, you can end up with unusable tools. One example of this is that I sometimes want to use my iPhone while laying on my side. But because I 'obviously' want the text to change orientation, I can't. I end up having to lay on my back and hold my arms in the air. Some apps have a way to disable that behavior but Safari doesn't seem to.
Yes, I agree a bit to what you are saying. I dont like the whole idea of Apple making choices for me. I dont want to use ITunes, I want a detachable battery, I want to download apps from the internet (not from itunes store).
That is one of the reasons why I hate Apple and Sony.
Of-course Apple appeals to the non-techno-freak folks, because Apple has made all the decisions for them. Little do they realize that they get locked forever for life with Apple. Good marketing strategy nonetheless.
Brilliant talk, and indeed, 3D user interface is the oncoming revolution that will change computer-human interaction techniques quite significantly
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