Second Life’s Architecture
Recorded at:
by
Ian Wilkes
on
Dec 15, 2008
|
NOTICE:
The next QCon is in New York Jun 10-14, Join us!
Summary
In this presentation, Ian Wilkes, VP of Systems Engineering, describes the architecture used by the popular game named Second Life. Ian presents how the architecture was at its debut and how it evolved over years as users and features have been added.
Bio
As VP of Systems Engineering, Ian Wilkes is responsible for all aspects of IT infrastructure at Linden Lab. An early member of the company, for the past six years Wilkes has led the development of the server technology behind the 3-D virtual world of Second Life.
QCon is a conference that is organized by the community, for the community.The result is a high quality conference experience where a tremendous amount of attention and investment has gone into having the best content on the most important topics presented by the leaders in our community. QCon is designed with the technical depth and enterprise focus of interest to technical team leads, architects, and project managers.
Hello stranger!
You need to Register an InfoQ account or Login to post comments. But there's so much more behind being registered.Get the most out of the InfoQ experience.
Tell us what you think