This session describes how Lean Production and Kanban has been applied to game development. Lean principles and Kanban tools have been used by a number of developers, including the presenter, to slash production costs by over 50%. As a complement, or replacement, to Scrum, Lean/Kanban provides predictability, transparency and optimization for complex game production.
Clinton Keith is an independent agile coach Certified Scrum Trainer with 15 years of video game development experience. Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. He has coached teams at dozens of game studios. He is the author of “Agile Game Development with Scrum” which will be published in early 2010. His website is http://www.ClintonKeith.com.
Lean Software and Systems Conference 2010 — the place to learn about Lean, Pull Systems and Kanban. Understand how established industrial engineering theory can apply to software development process. The conference will assist organizations that depend on software – from start-ups to those that build complex, software intensive products, systems & services – with the application of Lean Thinking throughout the enterprise.