Neil Killick discusses his background in Agile and his thoughts on estimation in Agile software projects, in particular the discussion around #noestimates.
Jaimee Newberry explains her approach to user experience design, how to find, define and communicate a brand's identity, and much more.
Amr Elssamadisy, founder of Agile Culture New York and author of the book Agile Adoption Patterns, shares his thoughts on why safety is essential to Agile success. We know that learning is essential for successful agility, and teams learn best through failure – but failure is inherently unsafe. The key to success is in making things safe. Without safety you cannot learn effectively from failure.
Dan Mezick, author of the book The Culture Game, shares his insights on engagement as the fuel of successful and lasting Agile adoptions. Pulling examples from Open Spaces and the computer gaming industry, Dan explains how they both implement four basic rules: have a clear goal, a clear set of rules, a good feedback system, and support an opt-in participation strategy.
Chris Matts was interviewed at QCon London. He discusses behavior driven development, feature injection and his latest project - a graphic novel written with Olav Maassen and Chris Geary explaining the principles of real options in a project using a compelling story and an unusual format.
Deb Colden and Tami Carter discuss how they got involved with Innovation Games, how and why they've used them, and how they've dealt with remote participants in their game sessions.
Paul Germeraad talks with us about using Innovation Games for R&D, intellectual property, patent trolls, and the San Jose Budget Games.
Tom Grant sits down with us to discuss how games can be used to increase innovation in companies and how seriousgamesatwork.org is helping to build momentum to expand their use.
Gojko Adzic talks about the need to iterate and learn about business value before jumping into solutions. Impact Mapping helps visualize and learn which behavior changes impact business results. Those changes might not even require any kind of software delivery.
Gerry Kirk discusses bringing Agile and Innovation Games to governments and communities for social change.
Alexander Osterwalder sits down to discuss the Business Model Canvas, how large organizations are using it today, and his thoughts on the Lean Canvas.
Luke Hohmann sits down with InfoQ to discuss the Innovation Games Summit, the history of Innovation Games, and the San Jose 2013 Budget Games