Cecile Diener shares her experience at eBay Europe building small self-managed teams along with their practices.
Rob Cromwell talks about the evolution of Inkling's culture, and the many lessons learned in building "conscious" teams that work well together in the pursuit of technical excellence.
Chad Fowler attempts to convince people that keeping things "tiny" –small iterations, small methods, small teams - is the best thing one can do for himself and his team.
Ceri Shaw, Adrian Banks discuss the challenges and rewards of Agile when working on an enterprise software product and contrast them with working in a more traditionally Agile SaaS setting.
Daryl Chan, Martin Kearns present The Lens - a physical space orientated around dialogue, transparency and co-creation, discussing techniques used to stimulate inquiry, curiosity and introspection.
Shaun Clowes discusses Growth Hacking, a way of minimizing waste in all aspects of product development and go to market.
Andy Carmichael shares the experiences of a team new to Scrum adopting a customized Kanban process that would allow changes that were kept only if they were confident they resulted in improvements.
Brindusa Axon, David Evans debate the pros and cons of using stories and discuss practices and techniques for improving them.
Fabio Sergio provides examples showing how design can result in solutions addressing system-level problems affecting people living in resource-challenged areas of the world.
Michael Ong shares an approach that was used in two environments with success to bring products to market with a focus on users while considering business conditions and constraints.
Mark Seemann uses F# to demonstrate how to use functional design with TDD to remove the need for Mock objects.
Kevlin Henney revisits the original premise and definition of “Worse is Better”, and looks at how this approach to development can still teach something surprising and new.