Shaun Clowes discusses Growth Hacking, a way of minimizing waste in all aspects of product development and go to market.
Andy Carmichael shares the experiences of a team new to Scrum adopting a customized Kanban process that would allow changes that were kept only if they were confident they resulted in improvements.
Brindusa Axon, David Evans debate the pros and cons of using stories and discuss practices and techniques for improving them.
Fabio Sergio provides examples showing how design can result in solutions addressing system-level problems affecting people living in resource-challenged areas of the world.
Michael Ong shares an approach that was used in two environments with success to bring products to market with a focus on users while considering business conditions and constraints.
Mark Seemann uses F# to demonstrate how to use functional design with TDD to remove the need for Mock objects.
Kevlin Henney revisits the original premise and definition of “Worse is Better”, and looks at how this approach to development can still teach something surprising and new.
Jutta Eckstein discusses the impact and application of agile development practices in distributed teams and how such a team can ensure its technical excellence.
Cathy Wang discusses experience strategy: what it is, relationship with UX, business and service design, different approaches to it, and how it can help to achieve success.
Pieter Hintjens teaches a trick he is using daily to create better software clients.
Simon Marcus shares Spotify’s approach to growing up without losing itself.
Arnaud Pflieger, Baeli Dimitri present their practices and tools: Octopus-a git branching model, no dedicated testers, no ops, Selenium, Zeno – a diff tool comparing production and staging code.