“You can’t do 2-week iterations with hardware!” This is the first thing you’ll hear when talk turns to Agile methods in hardware-software product development. A mix of existing robust hardware development ideas, plus a few newly taken from Agile software are being used now by real teams, even to get around - or through - the challenge of doing fast iterations.
All good developers use some kind of prototyping as a communication channel to customers. Simon Guest of Microsoft introduces a new technology from Microsoft, SketchFlow, and shows how it could be useful to developers as well as the primary audience of designers. The discussion covers coverage (WPF and Silverlight), functionality, workflow, prototyping, and documentation.
Carl Ververs, an expert on SOA Integration writes about the application of "Agile" development philosophies and methodologies in order to build a sustainable and valuable SOA system. 9