Dana Pylayeva talks about the Agile game she designed combining Scrum, Lego and Chocolate. The game helps participants (in particular non-technical types) understand the difficulties and bottlenecks in application delivery and how DevOps and Continuous Delivery practices can help.
Kent McDonald talks about the need for product ownership, business analysis and user experience in agile projects, how the three areas are connected and his new book - Beyond Requirements: Analysis with an agile mindset
Ruud Wijnands talks about things that can and do go wrong with Agile transitions, improving technical skills and practices, supporting people in learning, the value that agile can bring to organizations and giving managers more insight into the possibilities of agile, helping teams to increase their agility and what managers can do to increase the success of agile transitions.
Tim Ottinger talks about things that can and do go wrong with Agile transitions, why facilitation matters in agile, increasing the understanding of agile, what is needed to create trust in the organization, the importance of technical practices in Agile, improving technical skills and practices and the “Taking back Agile” initiative.
An interview with Rachel Davies about extreme programming and agile techniques, good things that have happened since the agile manifesto was published, developments that give agile a bad name and things that can be done to prevent that people think badly about agile and start to resist it and how scrum teams can adopt more technical practices from XP.
Shane Hastie on Distributed Agile Teams, Product Ownership and the Agile Manifesto Translation Program
An interview with Shane Hastie about working effectively in distributed agile teams and making remote working work, why product ownership should be a team sport and how product owners teams can work with development teams and the Agile Manifesto translation program.
Aino Corry talks about overcoming barriers in retrospectives, facilitating effective retrospectives, techniques for doing retrospectives and the vital skills that retrospective facilitators need.
Simon Marcus discusses the value of a learning environment in which learning from failure is valued. Simon discusses how Spotify approaches consensus within its teams and how experimentation of team make-up and tasking is not frowned upon.
Sandy explains how Trade Me adopted a truly self-organising model of team formation to establish ten product development squads and how she and others use Personal Kanban to prioritise and manage work.
Kent McDonald & Kupe Kupersmith on "Yes and", Collaborative Conversations, Improv and Beyond Requirements
Kent & Kupe talk about their talk "Get the Liars in the Same Room", using "yes and" to encourage collaborative conversations while managing scope, starting with the end in mind and the forthcoming book Beyond Requirements aimed at business analysts and product owners on agile teams
Ardita Karaj joins us at the Agile 2014 conference to discuss how Product Owners and Teams can work together to use value to prioritize the work they do.
Lynne Cazaly joins us to discuss how adding visuals to your facilitation toolbox can help your listening and how thought leadership can help you stand out in a crowd.