David Hussman shares his thoughts around the Uncertainty Movement and moving from progress to product, as well as NonBan, Dude's Law, Cardboard and the horizon of electronic card boards.
Geoff Wilson and Amanda Stockwell from 352 Inc talk about the advantages of Agile in a digital agency, approaches to user experience and the redevelopment of planningpoker.com.
Michael Hamman, Lyssa Adkins and Michael Spayd on Integral Agile and Coaching for Teams, Management and the Enterprise
Michael Hamman, Lyssa Adkins and Michael Spayd of the Agile Coaching Institute talk about Integral Agile and the personas of Agile Coach, Enterprise Agile Coach and Organisational Leader.
David Mole talks about implementing Spotify inspired squads and tribes at Trade Me, as well as the results of experiments in self-selection of teams and inspiration from the work of Daniel Pink.
Mik Kersten talks about current and future trends in ALM and the support for approaches like large scale Agile, DevOps, Docker, Big Data, functional languages and the Internet of Things.
Maek Levison discusses why Scrum alone is not enough for team and organisational change. The Scrum framework needs to be complimented by additional tools and practices in order to achieve lasting meaningful change. He provides examples of different practices which can be added in different contexts.
Bas Vodde and Craig Larman talk about Large Scale Scrum (LeSS), its origins, and the focus on simplicity, as well as the corresponding website and their new book "Large-Scale Scrum: More with LeSS”.
Adam Weisbart talks about using improv and magic to make Agile more fun and shares a bunch of practical tools and resources that should be of interest to anybody leading or coaching an Agile team.
MAnny Gonzalez was recently appointed as the CEO of the Scrum Alliance. He discusses the current state of the Scrum Alliance and presents his vision for the organisation in the future, changing the worl of work for the better. He talks about some of the initiatives the Scrum Alliance is undertaking and what they mean for the members of the organisation.
Jeff Patton talks about his book "User Story Mapping" and the background and approaches to the story mapping process as well as upcoming trends in relation to product management.
Dana Pylayeva talks about the Agile game she designed combining Scrum, Lego and Chocolate. The game helps participants (in particular non-technical types) understand the difficulties and bottlenecks in application delivery and how DevOps and Continuous Delivery practices can help.
Kent McDonald talks about the need for product ownership, business analysis and user experience in agile projects, how the three areas are connected and his new book - Beyond Requirements: Analysis with an agile mindset