Diana Larsen discusses her Agile works including Agile Retrospectives, Liftoff, the Agile Fluency model as well as the future of Agile and the Agile Alliance.
In this third segment Dan Mezick talks about how creating a pulse around Open Space events helps organisations create a sense of community, deal with uncertainty and create an environment which sustains their agile adoption for the long term.
Steve Adolph discusses his PhD research on communications in organisations, the importance of boundary spanners and how a large backlog becomes an impediment to product development flow. He talks about he importance of the ScrumMaster role, problems with Product Owners and where Business Analysis can add value.
In this second interview in a series Dan Mezick talks about how a OpenAgile Adoption is facilitated by an Open Space event which can act as a signal and catalyst for lasting and effective Agile adoption in organisations. He talks about the importance of engagement and ownership by people and how an Open Space event allows opt-in involvement and unleashes creative problem solving.
This is the first in a series of brief discussions with Dan Mezick in which he talks about topics from his book The Culture Game. In this one he explains the importance of designing meetings as good games and facilitating them to achieve the best outcomes
Ed Cortis talks about Agile (or whether it is just common sense) in Operations teams as well as sharing his experiences in rolling out an Activity Based Working environment at Bankwest.
Amr Elssamadisy, founder of Agile Culture New York and author of the book Agile Adoption Patterns, shares his thoughts on why safety is essential to Agile success. We know that learning is essential for successful agility, and teams learn best through failure – but failure is inherently unsafe. The key to success is in making things safe. Without safety you cannot learn effectively from failure.
Dan Mezick, author of the book The Culture Game, shares his insights on engagement as the fuel of successful and lasting Agile adoptions. Pulling examples from Open Spaces and the computer gaming industry, Dan explains how they both implement four basic rules: have a clear goal, a clear set of rules, a good feedback system, and support an opt-in participation strategy.
Deb Colden and Tami Carter discuss how they got involved with Innovation Games, how and why they've used them, and how they've dealt with remote participants in their game sessions.
Ward Cunningham talks about the continuing appeal of OOP and dynamic languages, asynchronous programming, and much more. Also: Ward explains the ideas behind his latest project Federated Wiki.
Kupe Kupersmith discusses his session on Improv at Agile 2012 and how it can help both teams and individuals communicate better.