Jim McCarthy discusses culture hacking, a distinct kind of culture engineering, expressing a particular hacker ethos, an ethos originating in the world of software hacking, promoting freedom, openness, and embodying rationality and design elegance.
The authors explore engaging audiences through play, and how open source software, interactive video, and 3D projection mapping invites a dialogue with the participants in a multi-media environment.
Daniel Mezick explains how to deliver happiness through the intentional design and implementation of good-game mechanics inside your team. Work is BROKEN when it is not fun to play. In this session, we provide tools for playing an all-new game of engagement and team learning.
Ward Cunningham keynotes on how Events, Sockets, CORS, Closures, SVG, DSLs, Canvas, EC2 and Raspberry Pi contribute to a new type of wiki, a federated one.
Jeff Patton presents the process of co-creating products, where everyone is involved and responsible, taking examples from three companies he’s worked with.
Emmanuel Gaillot and Jonathan Perret perform a pair programming parody on stage, showing how not to do it.
Irakli Nadareishvili, Jon Moore, and Anthony Cuellar share insight in creating teams and building media APIs for distributing content.
Joanna Zweig leads a workshop for practicing Cooperative Inquiry, a group learning technique meant to provide answers to complex questions based on group’s wisdom and knowledge.
Matt Barcomb discusses “amplifying learning”, focusing on setting up learning environments and common organizational pitfalls.
Adrian Cho discusses applying Jazz performance principles to software development: managing friction, the importance of awareness, diversity, health, and leading on demand, embrace change and conflict.
Joanna Zweig and César Idrovo discuss Discovery Curves - a model to chart a team’s ability to learn-, and a group improvement process using past experiences and identifying common characteristics.
Yehoram Shenhar and Alistair McKinnell present a way of doing testing having every team member involved in planning, estimating, and defining tests, testability being an architectural system attribute.