Michael Sahota discusses top 10 Agile gotchas: when release is ready, sprint meetings take too long, no retrospectives, people aren’t working together, getting new stories, stand-ups are boring, etc.
Adrian Howard introduces a Lean Startup practice that could be complementary to stories: making hypothesis and creating experiments meant to validate or invalidate those hypothesis.
Glenn Saqui and Jon Mullen present the details of the development environment and the process they are using at Sky.com: selecting team members, work area, dealing with continuous integration, tools, how they pair, weekly and daily process, story cards and how they are used, and the production environment.
While some agilists consider only user stories as necessary, Gerard Meszaros believes that we need to find the proper balance between upfront planning and decision deferring. In this presentation, Meszaros explains what should be going on behind the curtains from product conception to the user stories backlog.
Jeff briefly reviews the different ways that software is currently built and then describes how to create and use user personas to design and build software that has a better user experience. Jeff walks us through how to collaboratively build a user persona, what a user persona should include, and how to use these personas to write user scenarios that end up as user stories wit.
In this presentation recorded during QCon London 2007, Rachel Davies, director of Agile Alliance, talks about the Agile development cycle starting with user stories and planning the releases. This presentation is less about "why" one should use Agile over other development process, and more about the practical "how" one should proceed about being agile.