Facebook and Instagram shared from their experience improving their apps to perform better on various Android devices and over different network connection speeds during the session Scaling Android Apps for Emerging Markets recorded at @Scale 2014.
Google has published “The Secrets to App Success on Google Play”, a playbook meant to educate Android developers on creating applications that have greater chances to be appreciated by users, downloaded by more people and obtain better results.
Alan Cooper shares his views on the state of UX Design and how the fourth edition of his book, About Face, helps designers address challenges such as flat design, wearable devices, and implementing goal-directed design.
Testing embedded software and systems for the Internet of Things has to involve physical, sensory and emotional interactions says Gerie Owen, Business Solutions Analyst from Northeast Utilities. InfoQ interviewed Gerie Owen and Peter Varhol about how testing differs for the internet of things and embedded software and systems, and on dealing with expectations and experiences of people in testing.
In this news item, we summarize the highlights of various talks from day one of the conference which are primarily focused on the craft of designing and developing effective APIs.
UX Design for Mobile Developers is a free/paid course created by Google to help developers become UX designers.
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Google is introducing Material Design, a visual language incorporating design principles for user interfaces spanning a multitude of devices from wearables to smartphones, tablets, desktops and TVs. Material Design attempts to provide fluid motion on tactile surfaces, but mouse and keyboard-based devices are also considered.
This article includes several guidelines for creating websites that scale for different screen sizes and form factors.
Behavioral testing of mobile applications is becoming more and more important for a huge number of companies. Splitforce launched a tool suite to optimize mobile applications by A/B-testing in 2013. Now, Splitforce launched an updated version of its tool suite with functionalities like user-targeting, tests based on behavioral data or auto-optimization.
Facebook has recently open-sourced Pop, the animation engine behind its iOS Paper app. Pop aims at making it easier for developers to go beyond fire-and-forget animations, thus enabling interactive animations. In addition to static animations, Pop supports spring and decay dynamic animations, as well allowing the creation of custom animations.
InfoQ recently spoke to Michael Dubakov & Andrey Mihailenko of Targetprocess about the upcoming release of the product, and their own experiences integrating user experience into their agile development process. This is the second part of that interview in which they discuss how they have integrated user experience into their agile development process.
Matias Duarte, Head of Design at Android, has recently held an interview on software design during Accel Design Conference 2014 underlining the need for a shift in software design approach from separate apps made for different devices to one app for multiple screens.
The Lean UX Conference is returning to NYC April 10-12, 2014 and this year includes a wide variety of speakers as well as workshops from Jeff Gothelf, Dave Snowden and Michael Cheveldave. I had a chance to sit down with one of the conference founders, Will Evans to discuss what to expect from the conference this year.
Component One has released Doc-To-Help 2013 v2 with a responsive user interface which automatically displays content depending up on the device from which it is accessed. It also includes content widgets such as note, lightbox, gallery, carousel, topic contents, tabs and code highlighter.