Angular Material 1.0 has been released.
Device fragmentation can be a serious hindrance to providing great mobile user experiences. A review of the most common issues faced by developers.
Gojko Adzic presented a keynote on "how to turn continuous delivery into competitive business advantage" at the Agile Tour London 2015. InfoQ interviewed Adzic about getting benefits from continuous delivery, Gojko's three rules of continuous delivery, possible problems and risks, and using multi versioning with continuous delivery.
API developer experience is a relatively novel focus aimed to improve API design so it provides a seamless experience to developers when writing software. It can help increase programmers’ efficience and make it easier for developers to achieve goals on behalf of end users.
Spring Forward is a festival in Brighton in the UK that coincides with Women’s History Month and aims to celebrate and encourage women’s work in the digital sector.
Facebook and Instagram shared from their experience improving their apps to perform better on various Android devices and over different network connection speeds during the session Scaling Android Apps for Emerging Markets recorded at @Scale 2014.
Google has published “The Secrets to App Success on Google Play”, a playbook meant to educate Android developers on creating applications that have greater chances to be appreciated by users, downloaded by more people and obtain better results.
Alan Cooper shares his views on the state of UX Design and how the fourth edition of his book, About Face, helps designers address challenges such as flat design, wearable devices, and implementing goal-directed design.
Testing embedded software and systems for the Internet of Things has to involve physical, sensory and emotional interactions says Gerie Owen, Business Solutions Analyst from Northeast Utilities. InfoQ interviewed Gerie Owen and Peter Varhol about how testing differs for the internet of things and embedded software and systems, and on dealing with expectations and experiences of people in testing.
In this news item, we summarize the highlights of various talks from day one of the conference which are primarily focused on the craft of designing and developing effective APIs.
UX Design for Mobile Developers is a free/paid course created by Google to help developers become UX designers.
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Google is introducing Material Design, a visual language incorporating design principles for user interfaces spanning a multitude of devices from wearables to smartphones, tablets, desktops and TVs. Material Design attempts to provide fluid motion on tactile surfaces, but mouse and keyboard-based devices are also considered.
This article includes several guidelines for creating websites that scale for different screen sizes and form factors.
Behavioral testing of mobile applications is becoming more and more important for a huge number of companies. Splitforce launched a tool suite to optimize mobile applications by A/B-testing in 2013. Now, Splitforce launched an updated version of its tool suite with functionalities like user-targeting, tests based on behavioral data or auto-optimization.