Chuck Doerr, Asim Malik discuss tools and techniques used by financial firms for native HTML5 UX, and approaches for achieving application interoperability and incremental adoption of HTML5.
Chris Swan discusses user experience for banking and financial mobile applications, architectures, and the frameworks and containers that ease the way to secure deployment into production.
Jaimee Newberry shares considerations in on-boarding, designing and copywriting to help apps become more fun, delightful and engaging experiences for users.
Michelle Andreassen takes a business-to-employee look at UX, prototyping and user testing of gamified enterprise mobile apps to see if these really do bring more value to the company beyond the hype.
Praful J Todkar and Cassandra Shum share their experience ending up with an architecture for a mobile application whose development was driven by user experience.
Horia Dragomir takes a look at how banks are improving their workflow for web based applications and how they have to support everything from the bleeding edge to the old IE browsers.
Anne Halsall reviews the nearly two-year process of designing, developing, and releasing the official mobile apps for Quora, sharing lessons and advice for creating apps across multiple platforms.
Stuart Church discusses applying the theories of species evolution, especially evolutionary and behavioral ecology, to software design.
Adrian Howard ponders on the future of UX, wondering if it will survive and if UX should be done by dedicated professionals or every developer should take the UX designer role.
Jan Srutek explores ways to apply what we know about how the mind works from cognitive psychology in daily UX and user interface design.
Annette Priest discusses applying anthropology to UX practice, and shares tips for getting the answers you need, research ethics and lessons learned from working with different teams and cultures.
Sophie Freiermuth shares insight and directions for UX practitioners to make use of their skills in dealing with all sorts of problems that might impact a project.