Surface SDK 2.0 Targets Windows Touch Devices
With Microsoft Surface SDK 2.0 one can write applications for both Surface and Windows Touch devices.
With Microsoft Surface SDK 2.0 one can write applications for both Surface and Windows Touch devices.
The rather extensive runtime library used by Visual Basic and its compiler has been a major stumbling block for the language. Both the Windows Phone 7 and the XBox 360 don’t support the library, making clumsy workarounds necessary. With Visual Basic 10 SP 1, Microsoft once again tries to get it right.
For many years the platform dependency issues in .NET we very easy to understand. Almost everything people used was marked as either compatible with .NET Compact Edition or with the full edition. Aside from .NET Micro, which hardly anyone used, there wasn’t much else to worry about. But now that there is over a dozen active frameworks to choose from, the situation has grown quite complex.
In 2009 Microsoft’s Lucas Bolognese announced a commitment to co-evolution for C# and Visual Basic. And the productization of F#, some have assumed it extends to that language as well. But by only offering C# in the initial release of WP7, this promise has been brought into doubt.
Microsoft has announced the upcoming XNA Game Studio 3.0 which will support developing games for the entire family of Zune media devices. XNA will bridge the PC, Xbox and Zune platforms to the extent that a game written for one of the platforms will run on all of them.
The second edition of XNA Game Studio has been released for Visual Studio 2005.
XNA Game studio is a game development toolkit that supports both Windows and the XBox 360. The initial edition was targeted directly at hobbyists and released as an extension to C# Express Edition. The beta for XNA 2.0 brings the toolkit closer to the world of professional developers.
In the modern push for showier and more interactive interfaces, it is inevitable that real-time animation is asked for from time to time. When this animation involves objects on the screen bouncing off each-other or being affected by gravity, a physics engine is a must. The Farseer Physics Engine addresses this need. We interviewed Jeff Weber, designer of Farseer.