Allan Kelly examines the project model and shows how it fails to match software development, outlining an alternative to it and advising on what companies need to do to achieve that.
Em Campbell-Pretty overviews how to create an Impact Map, sharing real world examples of how impact mapping has helped support the delivery of software products.
David Tanzer, Oliver Zymanski explain with examples how to apply the rules and principles of object-oriented software design to create simple architectural designs.
Ellie Kenwood discusses some of the challenges of integrating user experience into an Agile delivery model, including a case study.
James Grenning takes a look at why the technical practices of TDD, refactoring, continuous design, clean code and automated testing can help people and their organization be great.
David Daly presents why his team chose Kanban, how it adopted it, the benefits of using Kanban, tips for implementing Kanban and pitfalls to avoid.
Jose Casal discusses using Kanban to introduce Agile principles and practices in non-Agile organizations, how Agility can help businesses improve their results and business performance metrics.
Ian Hawkins discusses the value in epic estimation, how to handle business expectations, what influences epic estimation and what makes it effective.
Lachlan Heasman discusses the difference between groups and teams, Poole’s model of team development, the social motivational factors within teams, and the complexity leadership model for teams.
Thomas Lant presents how Lean Kanban was introduced into their organization, the challenges met, initial reactions and fears, the outcome.
Liz Keogh discusses breaking down requirements without going into too much detail combined with complexity estimation for easy planning, dependency management, and prioritization.
Lynne Cazaly shares ways to achieve greater buy-in, clearer communication and higher levels of engagement with team members, stakeholders, sponsors and business units using "visual agility".