Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.
Maximiliano Firtman offers tips for creating applications for mobile browsers, showing how HTML5 can help, and explaining the need for web performance optimization for mobile devices.
Merlin Carpenter and Tim Stokes present the architecture of FamilySearch.org, a website and a system keeping track of historical data –birth, marriage, death, census records- of over 2 billion people.
Joel Webber explains what it took for Google to port Angry Birds to Chrome/HTML5, the challenges and technical solutions used.
Ryan Slobojan presents Code2Cloud used to automatically set up a number of tools useful for development and deployment: Hudson, Git, task repository, wiki, Cloud Foundry Deployment Services and Maven.
Chris Read describes a situation where they had to gradually reorganize a development process standardizing the build and deployment scripts, adding CI, automating everything, staging the binaries.
Lars Kroll Kristensen shares the lessons learned from the rise and fall of Runestone, lessons applied in another game development company, Unity Studios.
Michael T. Nygard discusses using Chef in the datacenter and in the cloud for managing physical and virtual systems.
Eric Wahlforss shares his thoughts on what’s great and not so great in building a company’s identity and culture related to communication, relations, the right people, technologies, Agile, etc..
Kresten Krab Thorup discusses a MySQL project that was moved to Riak for high availability, scalability and to run off multiple data centers, sharing the experiences, pitfalls and lessons learned.