Story cards are a long-established tool for keep track of requests and populating a backlog, but the current common format for storycards can lead to improper focus, improper conclusions, wasted time and wasted opportunity. With a subtle but important change to the way storycards are formatted these issues can be overcome, increasing delivery of real customer value
Virtual environments can be a rich form of communication, where people can brainstorm, share and discuss ideas, or collaborate on a virtual version of a product. They can also add a new dimension to customer interaction. Games can be used to simulate situations, as an enhancement for learning and teaching complex problems. Ian Hughes talking about mixing the physical world and the virtual world.
Enterprises want early and frequent customer feedback to be able to understand their needs and be able to deliver products that create value for them. Brian Murray explains how Yammer uses Minimum Viable Products to test their business customer hypotheses, and why they focus so much attention on the architecture of their products.
Organizational change coach Jason Little talks about approaches for organizational change, culture, feedback and learning, and using the lean startup approach.
Large enterprises face challenges in innovation, budgeting, and transformation to agile. Principal analyst Michael Azoff explains Ovum’s view on creating an agile enterprise.
Resistance from management is recognized as a bottleneck in agile adoption. When will we reach the tipping point where organizations unshackle themselves from the limitations of command & control? 3
Essential Scrum by Kenny Rubin is a book about getting more out of Scrum. It’s an introduction to Scrum and its values, principles and practices, and a source of inspiration on how to apply it.