Peter Niederwieser discusses building a continuous delivery pipeline with Gradle and Jenkins.
Ted Tencza shares lessons learned innovating at Atlassian and Bigcommerce, including programs that worked (FedEx/ShipIt/Hackathons, 20% time) and programs that failed (dedicated Innovation Team).
Jen Myers discusses the need to make software development attractive and accessible to a larger audience, improving the overall development and learning process in order to have better programmers.
Ken Collier discusses Agile Analytics, a combination of sophisticated analytics techniques, lean learning principles, agile delivery methods, and "big data" technologies.
Gergely Timar shares lessons learned at Indextools, a web data analytics firm acquired by Yahoo!.
Torbjörn Gyllebring discusses the importance of organizational and personal mindset, and introduces the Rightshifting model which is meant to bring organizational effectiveness.
Tim Berglund shares the vision of an organization without product managers with its implications and boundaries, provoking the listener to take a bold step into that direction.
Juan Manuel and Jesús López González share their experience gathered over five years designing and implementing Speech, a DSL for programming social processes.
Gareth Rushgrove provides reasons for avoiding a big bang release and what to do to make it work in case that’s the only option.
Do Agile Methods Contain the Seeds of Their Own Destruction? (Safety and Our Ability to Learn from Failure)
Amr Elssamadisy explores the link between safety and success of agile methods, explaining what can be done to change the culture of an organization to create a base where agile methods can flourish.
Jim McCarthy discusses culture hacking, a distinct kind of culture engineering, expressing a particular hacker ethos, an ethos originating in the world of software hacking, promoting freedom, openness, and embodying rationality and design elegance.
Ed Cortis shares lessons learned adopting ABW, covering the pilot program, noise/quiet spaces, tools, curtains, card walls, people, logistics, etc.